• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

animation

  1. Jetman

    3dsMax "Populate" function for FSX/P3D

    Hello, does anyone of you know if the 3dsMax populate tool for animated people flows and people animation can be used for FSX/P3D? And if yes: How do I have to tag these animations? I have not seen anything about it so far... Thanks in advance! Have a nice weekend!
  2. spotlope

    Blender animation problem

    I've been doing some testing and research today, and it seems that I'm not completely crazy - there is definitely a problem with how Blender is exporting bone animations. I made a simple test file that uses 3 bones to animate a simple 4-sided column with 6 segments. It wags back and forth...
  3. S

    Hangar door Animation

    Good evening developers, this is my first post and first job! I'm creating the airfields in 3DStudio of my club, I would like to know if you can animate the hangar doors. Create animation 3DStudio is simple, but for the simulator there is a particular procedure? I read the CAT tool but it is...
  4. Deano1973

    MCX animations keyframe error SOLVED!

    Hi folks, hope that somebody can help, I'm converting an old FS9 freeware model ( HJG Boeing 707 E-3 AWACS ) to work in FSX and have followed an excellent tutorial to convert several types before now, but this one's got a bug I cannot solve. The issue I have is that when importing into MCX the...
  5. Amengol

    FSX Aircraft animation problem

    Hi guys, I'm sure this might be a very basic problem, but anyways... I'm newbie with aircraft animation, although quite experienced with scenery ones. I'm trying to get a very basic rudder animation to work in FSX or P3Dv3 (same problem on both). The model: A dummy with the model name...
  6. S

    FSX MCX not exporting Animation [SOLVED]

    I have made a animation using FSDS and saved it as .fsc file. Then I used MCX to make to read the .fsc file. I could see the animation in animation editor of mcx. Then I converted the fsc file to mdl file for use in fsx. I placed the model using ADE but I cannot see the animation in FSX. Please...
  7. nimworks

    3ds-Max to fs9 exporter 1.0

    The 3ds-Max to fs9 maxscript utility allows you to export 3d objects from 3ds-Max to the 'Microsoft Flight Simulator 2004' directX x file format. The 'x' file exported from 3ds-Max can then be converted to fs-2004 'mdl' model using the fs-2004 MakeMDL SDK, either as a scenery or aircraft object...
  8. nimworks

    3ds-Max Gmax Bridge 2.0

    The 3ds-Max Gmax Bridge maxscript utility facilitates the exchange of geometry and associated key-frame animation between 3ds-Max and Gmax. Gmax, by default, cannot export to data interchange formats like FBX or COLLADA thus making the data created within Gmax redundant and confined to the...
  9. krispy1001

    Animated And Rigged Pilot Using Blender 2016-08-18

    Title: Animated Pilot For MicroSoft Flight Simulator X Software used: Blender 2.75, Blender2FSX addon Author: Kris Pyatt AKA (krispy1001 At kp-coolstuff.com) This is an animated pilot rigged with bones and IK setup. The bones are tagged with FSX animation tags and key frames associated for...
  10. antaris

    FS2004 Help with a set of 3d parts: visibility issues (SOLVED)

    Hello lads I am working with springed buttons and I need to learn more about <minvalue> </minvalue> and <maxvalue> </maxvalue> statements. For example, this part code is working as I am expecting: The part named bell429_CAL_TOGGLE_cc_sw is the button itself; while bell429_CAL_AUTO_annun_on and...
  11. antaris

    FS2004 Bell 429 Starter idea... pfew! (SOLVED)

    Hello lads Recently, I made a comment on the showroom and Heretic came with and idea. I know this have been said before but I will do it anyway. I have this code working for a 3 way starter switch; it is working as it should and I am trying to make it work as an animated part in the VC. Both...
  12. SierraB

    Rotate animation about axis

    Is it possible to rotate lets say an analog needle animation about an axis so that it then rotates in the new plane? I tried to rotate a needle about 10 degree (and even reset the origins rotation in another try), but as soon as I start the animation, it jumps right back to its old plane of...
  13. Mick_S

    MCX: Edit Doors Animation

    Hello everybody, it might be simple to do, but right now I'm a bit lost looking at the enourmous possibilities of Arno's outstanding tool ModelConverterX while not knowing what I do in detail. Unfortunately the tutorials don't go so much in detail as needed here... maybe one of you would be...
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