fsx

  1. Jason z

    Failed initialization of Blender

    I'm new to Blender and I'm just getting used to it so forgive me if this question has an obvious solution or I'm providing too little information. I recently downloaded the latest version of Blender and the latest compatible FSX/P3D Toolset. I followed the tutorial...
  2. Vitus

    Blender Blender2P3D/FSX

    Hi folks, I just uploaded a first test-version of the new Blender2P3D/FSX toolset. You can find it in the Resources, currently listed under Scenery/Tools - but I'd like to stress that it works for aircraft, too. :D Here's the Link...
  3. pinkjr

    P3D v3 Adding Veggies, any interest?

    A problem I've been having is that OSM and USGS data for most US cities is incomplete, so adding vegetation AGN (for example), becomes a challenge. I have figured out how to edit shapefiles to add vegetation zones (or any other vector data) so that sceneproc spits out AGN with not just houses...
  4. Md Alavi

    P3D v4 Sliced lines on the ground poly Satellite image

    As you can see from the picture that there is grouped lines of the sliced ground polygon when zooming out it become very visible but when zooming in it appears barely, Is there any way of removing this lines in MCX Thanks Md Alavi Final Approach Design Simulation
  5. R

    Jet Provost T.4

    Exterior model progress. Rotorhub
  6. V

    ADE SDK File Queries (FSX)

    I downloaded the latest version of ADE for FSX (I have the original non-deluxe FSX version). Knowing that ADE needs the BglCompiler and Shp2Vec program files to work, I downloaded the P3D SDK files that would also be compatible for editing airports in FSX. (And it did work.) But after...
  7. M

    Ground polygon not physical

    Hi! I try to make a basic ground polygon with only one texture. I made it in Blender, exported in collada (.dae), then in modelconverter x I exported it into .mdl, then with the ground polygon wizard I exported the mdl to bgl. After it, I put it into my airport scenery with texture of course. I...
  8. HannesSchmid

    Reverse Polish Notation

    I would like to learn more abut RPN to write gauges code. Up to now I could not find any document that describes the RPN syntax like what operators and statements are supported and the use of white space (required, possible, forbiden). Is there any such document for FSX or else where can I find...
  9. Vitus

    Blender -> FSX/P3D

    Hey guys, I was wondering if any of you aircraft modellers successfully switched over to Blender 2.80 and if so - how? I would really like to dive into Blender, since no other 3d software can beat its price tag. But it seems as if most users here use it for scenery creation and I find the...
  10. Gonzales

    FSX doesnt read the changed Terrain

    Hi Peoples, I have a problem with the ADE. If i set the terrain polygon, i choose flatten exclude autogen. But if i copy both file, the airport.bgl like airport_cvx.bgl to the FSX-nothing changes. Generic Buildings will display but not the changed terrain. Does anybody know what could be my...
  11. Kolibri

    P3D v4 Paros Airport LGPA

    Big thanks to @Christian Bahr for his help !
  12. Deano1973

    Retro VC gauge back lighting tutorial 1

    How to add a single texture sheet in order to create ultra-realistic gauge back-lighting to older and modern virtual cockpits.
  13. hieronymus

    XML Gauge renderer c#

    I created a XML Pane;/Gauge renderer and I am able to recreat 95% of all panels correctly. I have no time to finish it, Is there any other developer interested in this? For screenshots see: http://positiongames.com/FSXAnimatedCockpits
  14. D

    Blender to FSX - basic tutorial video.

    Here's a very basic video tutorial on how to make a simple 3-D model in Blender (2.79), add textures and export in Collada format before converting it into a scenery BGL with ModelConverterX (thanks Arno!) and installing in FSX. It's aimed at the enthusiastic newcomer to Blender who wants to...
  15. F

    Sloped Runaways, Sloped Aprons and AI

    I have been reading into the limitations of making an AI behave correctly in sloped runways/aprons. As far as I understand, in P3D (and FSX) the AI follow the reference altitude and not the current terrain altitude. Is this correct? Also, what happens with sloped flatten polygons in airports...
  16. tanatos

    FSX force feedback API?

    Hi everyone, I'm a programmer with 10+ years of experience in C, C++, C#, embedded, also games etc. I have a question for people who wrote mods for FSX: - is it possible to access G-force data / airspeed / acceleration data of an aircraft? is there some API which will allow me to access it? I...
  17. K

    swift pilot client looking for developers (unpaid, open source)

    swift pilot client is a free open source pilot client for FSD protocol servers. It supports the following simulators: FSX, FS9, P3D, XPlane, and FlightGear. Further information can be found here: https://dev.swift-project.org/ swift is developed in C++/Qt. Currently we are testing our beta...
  18. DirectDani

    I have a problem exporting my .bgl from ModelConverterX

    //// I yesterday exported the .mdl file i made with sketchup, and i put the texture files into Skive Airport/ Texture and the .bgl file into scenery along with the proper taxiway align and runway i made in ade175. //// The only thing i saw in the sim was the photoreal scenery but i didnt...
  19. pinkjr

    P3D v3 Photorico TJPS update for 2019 (Freeware as usual)

    I feel like I have been working on this forever and need to get it out, but REAL work keeps interfering. This is my home base airport, where I learned to fly. I did previous versions for FS9 and FSX, and feel it is worthy of a P3D V3 (V4) refresh. It is also a good excuse to showcase the new...
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