I have scene built a single BGL file containing all custom buildings within my airport boundary. When I try to check drawcalling is enabled in drawcall monitor (latest dev version) I recieve the below error:
See the end of this message for details on invoking
For some reason Blender is not exporting taxiway lines but still can export my base "runway." The only difference between the runway and the taxiway line is that the runway was made from a plane while the taxiway line was made from a beveled curve that has been reconverted into a mesh. Is there...
I have experienced alignment issues when using the scene builder wizard and exporting to P3D V4.4.
1) Firstly, I placed my Calvert approach lights in sim director (Image 1 shows how this placement BGL aligns)
2) Then I run scene build wizard, providing the library BGL and the...
I'm hoping someone has a quick fix for this one,
I am converting an X-Plane scenery to P3D V4,
When I import a DSF just with cars to MCX and export a BGL from this - the cars are offset in P3D for some reason?
If you see the below screenshots, WED shows all of the cars correctly...
I'm trying to accurately place my ground objects into P3D, my method at the moment is using WED (X-Plane tool) to accurately place it & then obtain the Lat & Lon coordinates.
However, inputting those coordinates into the MCX ground wizard doesn't align it the same as it was in WED. I...
Have a nice day, everyone.
Guys, help me in creating ALS correctly. I will briefly tell you how I do it and ask which I would like to improve.
I do all my work in SketchUp.
According to airport patterns, I determine the type of ALS. I make models of lamps, their layout. Light of lamps directed...
I have been playing with dynamic light for P3D 4. Added a spot light, set the orientation to face down to the ground. Added the created .fx to P3D's effects folder but when I test it in P3D, its always in the default sideways angle.
Also it doesn't follow my light intensity parameters...
A belated bug report.
Whilst my main PC was busy doing other things,
I began using my secondary PC
to convert a set of FS8/9 models to FSX compliant.
TASK OVERVIEW -
As there were a large number of models to convert,
and each required multiple actions during the conversion...
Hi, I started mu own project for 1 week now and I have a problem with MCX.
I modelised my building with Sketchup.
I export the 3D without texture with .dae file, I load it in my MCX, it's work, I export it and then when I set the building on ADE, my P3D V4 crash so I load my BGL on MCX and I...
Here is my little project of VTCL Lampang airport Thailand.
Now I working on ground poly, I model it from 3ds Max and export it as .X and then use MCX ground polygon wizard covert it to .BGL
Here is my video
Hi, Arno. I find some bugs and I want to ask some question.
1. In Prepar3D v4\SimObjects\Weapons\ go to any 5 first folders and drag sim.cfg to MCX. When "Show particle effects" not pressed, all ok. If pressed - MCX freezes.
2. Prepar3D v4\SimObjects\Airplanes\F-16C\ drag aircraft.cfg to MCX...
I have been trying to create some spheres and experimenting PBR metallic and smoothness value changes.
When i export my spheres, I only get diffuse colour in P3D instead of the texture color. The texture colour is shown only if the diffuse colour slot in MCX is set to white (255,255,255)...
i'm working on an update to an airport that has a Ground polygon
the GP has been made by someone and he probably compiled it with SCASM as he used MCX for that and he used the fsx format
so my update now works with PBR materials and i wanna get my GP to be on top of his GP
i found that the mcx texture converted has a normal map to FS normal map feature and that is solving many problems for me :)
can you plz tell me what is that feature doing to my txeture ? i found that it move the Red channel and delete the blue one, is that all it does ? i want to set...
Hello everyone! I am not an expert in PBR, so I've got some problems.. I exported textures form quixel mixer, metalness workflow. I selected Albedo, Metalness, Normal.
Then I applied that textures to ground polygon and this is result in Prepar - surface is really ''wet''..
I think this is...
Hello everyone! I have made a ground polygon in 3ds max in real scale (about 2000x1500 meters). I tried to export this to ground polygon wizard in MDX. When I select this model, it appears in the viewport just for a second and dissapears. Materials menu is empty, but there were assigned...
With the version of 30-11-2018 (changelog) I can create a template
no problem using an existing material.
But with a 2019 version it does not work I have this error message:
I have not tried on another computer.
Thanks in advance
Over the past few days, I created a thread "MDL File Issue," where I talked about my project involving converting a hospital model into a landable helipad for FSX. In that thread, I was able to get some of my questions answered. However, now I need a little help with some additional...