• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

mcx

  1. PhrogPhlyer

    FSX Modifying Virtavia CH-46

    With permission, I have begun the first of several modifications to Virtavia's FSX CH-46. I eventually want to offer several versions to reflect the minor changes between different models of he BV-107 (UH/CH-46 A/C/D/E/F, etc.) and the several KV-107 variants. I initially removed many later...
  2. FS9ER

    FS2004 Help for converting FSX AI aircraft model for FS2004

    Hi, For the past weeks I've been reading lots of articles around researches for converting a FSX AI aircraft model to FS2004 but I'm quite confused and lost for the conversion procedures as even many whom have tried have then failed to make one therefore I don't have any other information...
  3. FrancisJohannes

    MCX (SOLVED) How to prevent exporting a model with mesh names to "node" vs real name?

    Hi everyone, How can I prevent exporting an object with it's mesh parts named to "node_xx" vs it's real name? It seems every time I export any type of model, gltf, fbx, dae, the mesh parts of an object all start with node_1, node_2, etc. Thank you. Looking forward an answer.
  4. Nordscape

    MSFS20 Possible to change size of multiple textures at once?

    Hello. I am currently working on resizing multiple textures to decrease the file size. While in the materials editor I am able to change individual textures to a different size, but I am unable to select many and change all of them at once. Is there a function to change multiple textures at once...
  5. Nordscape

    MSFS20 COMP-textures and where to place them - Advice on workflow

    Hello. I am struggling a bit understanding the COMP-texture handling and workflow related to it. I am downloading PBR-textures and importing the colored texture as the material texture in Sketchup. I do not alter the textures in any way. I then process the textures within the material editor...
  6. Nordscape

    MSFS20 What to do in MCX to prepare model textures for further process?

    Hello. I decided to create seperate posts regarding specific issues I am having with a current project of mine: https://www.fsdeveloper.com/forum/threads/ensx-stavanger-ems-helicopter.459356/. I have made a model of ENSX, Stavanger hospital EMHS base in Sketchup 2017 which I would like to...
  7. I

    mdl to gltf with mcx (problems)

    Good morning everyone, my name is Iker. First of all, I would like to congratulate Arno (creator of MCX) for the great tool created. I don't want to forget all the other users who create a fantastic community and help others. I'm trying to export several of my own fsx models to msfs. I play in...
  8. A

    MCX Can't associate .bgl .gltf file types with MCX

    Hello! Anyone encountered this problem when not able to associate .bgl .gltf file types with Model Converter X? Windows 11. If yes, this issue can be fixed? Thank you!
  9. WorldSky

    MCX texture looks blurry from far

    Hello, how do I restore the texture so that it is not blurry from a distance view? because in p3d it looks the same as what I see in mmcx.
  10. WorldSky

    Vertex error limit

    Hey guys, I want to convert my own scenery from p3d to fsx, I made full terminal with interior and high detail, but when converting error appears ( see image ) how fix it ?
  11. Misho

    MCX MCX - possible to save a "MCX project"?

    So - Having a LOT of FSX/P3Dx.x 3D assets created in 3DS MAX 8 (compatible with older SDKs), and still reluctant to plunge and purchase the latest 3DS MAX upgrade, I am converting them into MSFS format using MCX. My current workflow is: Edit MAX 3D geometry/materials in 3DS MAX 8 Export them to...
  12. M

    Attached Light in MSFS

    I am trying to adjust the intensity of attached point lights for use in MSFS. These are way too bright. I tried adjusting in the spotlight area, but no change. I am really not understanding the parameters to use spotlight, hence I tried point light. Maybe I have to use spotlight but feel it...
  13. jkustom56

    MSFS20 ModelConverterX Textures have become darker

    Hello, This is my first post. I have been making my own scenery objects for about 7 years. My method is to build Buildings such as hangars using TinkerCad, converting the STL file with MCX into .dae files, than painting/texturing in SketchUp, exporting the .KMZ file back to MCX to place them...
  14. Misho

    MSFS20 Converting P3D 3D structures (bgl) to MSFS2020 using MCX - textures are a no-show

    Hi everyone, I am trying a direct conversion of a P3D object (bgl) into MSFS2020 using MCX. Everything went fine, except the textures are not showing up in MSFS2020. Here is what I did: I converted a large object (a hangar) I designed for P3D into MSFS2020 project using MCX (latest version). I...
  15. RED COOL

    MSFS doesn't render my model

    Hi I've been trying to spawn a simobject in the sim but MSFS doesn't render the model I've tried various tools with no success, MCX, Blender2MSFS.... MCX can read my models and other developers' models very well, but the export doesn't render in the sim, @arno any Idea ? I have been trying to...
  16. A

    P3D v5 Ground polygon issue transparent PBR Material

    Hello guys! The issue consists in the fact that some of the translucent layers (PBR materials) from my custom ground poly, disappear at certain view angles. If I set materials to opaque the problem goes away. Z-Bias begins from 4 to 6, 8 and so on... There's no "overlapping" z-bias layers. The...
  17. A

    MCX A suggestion for MCX

    Hello, @arno ! It's been a quite some time now using your tools, especially MCX. It is a great tool! Thx! However, I think it can be further improved in terms of user experience. This is not a request but a suggestion, how the title says ) What I think you could do to improve interaction with...
  18. unc1rlm

    MSFS20 Getting attached object to show up

    Sorry...if I want to see where on the aircraft a light is on the wings or wherever..how do i get it to show up. I am in the AOE and i want to select attpt_light09 and i want to see where it is..How do I do that or do i need to be in the Hierarchy and select attached there.. how do i get it to...
  19. C

    Transparent texture visible in fog

    Hey everyone, just noticed that my transparent light texture is visible in the fog Maybe I did something wrong in MCX? Any ideas?
  20. J

    FSX Prop Animations not working after Export in ModelConverterX (SOLVED)

    Hi Guys, I need some input here. I have tried converting an FS2004 model to FSX. In general everything has converted well, except for one thing - the prop animations. I have followed the instructions from Tom Gibson meticulously. (Both the web version as well as the pdf version.) the ones I...
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