Hi, I started mu own project for 1 week now and I have a problem with MCX.
I modelised my building with Sketchup.
I export the 3D without texture with .dae file, I load it in my MCX, it's work, I export it and then when I set the building on ADE, my P3D V4 crash so I load my BGL on MCX and I...
Here is my little project of VTCL Lampang airport Thailand.
Now I working on ground poly, I model it from 3ds Max and export it as .X and then use MCX ground polygon wizard covert it to .BGL
Here is my video
Hi, Arno. I find some bugs and I want to ask some question.
1. In Prepar3D v4\SimObjects\Weapons\ go to any 5 first folders and drag sim.cfg to MCX. When "Show particle effects" not pressed, all ok. If pressed - MCX freezes.
2. Prepar3D v4\SimObjects\Airplanes\F-16C\ drag aircraft.cfg to MCX...
I have been trying to create some spheres and experimenting PBR metallic and smoothness value changes.
When i export my spheres, I only get diffuse colour in P3D instead of the texture color. The texture colour is shown only if the diffuse colour slot in MCX is set to white (255,255,255)...
i'm working on an update to an airport that has a Ground polygon
the GP has been made by someone and he probably compiled it with SCASM as he used MCX for that and he used the fsx format
so my update now works with PBR materials and i wanna get my GP to be on top of his GP
i found that the mcx texture converted has a normal map to FS normal map feature and that is solving many problems for me :)
can you plz tell me what is that feature doing to my txeture ? i found that it move the Red channel and delete the blue one, is that all it does ? i want to set...
Hello everyone! I am not an expert in PBR, so I've got some problems.. I exported textures form quixel mixer, metalness workflow. I selected Albedo, Metalness, Normal.
Then I applied that textures to ground polygon and this is result in Prepar - surface is really ''wet''..
I think this is...
Hello everyone! I have made a ground polygon in 3ds max in real scale (about 2000x1500 meters). I tried to export this to ground polygon wizard in MDX. When I select this model, it appears in the viewport just for a second and dissapears. Materials menu is empty, but there were assigned...
With the version of 30-11-2018 (changelog) I can create a template
no problem using an existing material.
But with a 2019 version it does not work I have this error message:
I have not tried on another computer.
Thanks in advance
Over the past few days, I created a thread "MDL File Issue," where I talked about my project involving converting a hospital model into a landable helipad for FSX. In that thread, I was able to get some of my questions answered. However, now I need a little help with some additional...
it has been two months since i'm working on a project
and i post questions when i face great obstacles that docs can't resolve
so my question today is : where can i find the list of Image tool command lines ?
i've seen that MCX uses image tool ( in the options ) maybe it is what it uses to...
Could you please investigate/add the following issues to your TODO list.
When attempting to create several effects
I've encountered various disparities in supported behaviour
between their rendering in FXEditor/MCX
versus their rendering In-Game.
Following results were only from...
Quick and dirty PDF edition by Kekelekou of Tom Gibson's online tutorial.
Please refer to :
I'm trying to create a groundpoly with ZBias separation for our existing airport. I do have some questions:
1. To solve the seasons I would rather spawn the object with our DLL therefore it would be really nice to have the output of the GPW in an MDL (I would create separate MDL's...
I made my first PBR test yesterday and unfortunately not very successful. I wanted to keep it easy and made a simple cube:
I downloaded a few pbr textures from textures.com and prepared them how it was shown in this tutorial (red channel metallic, green channel AO and alpha channel...
Can I go into a MDL file with MCX and find the parts Prop1 and change them to animation Prop0?
To do this simple procedure in Max and the SDK pack would take hours (for several variants and their visibility settings, etc, etc, etc. This.... If it could be done, would save me a ton...