• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

p3d

  1. R

    No reflection P3D V4 PBR

    I'm trying to create some PBR models for P3D v4 & v5 but I noticed the model does not reflect in v4 but reflects perfectly in V5 what could be wrong ? I attached screenshots from both sims.
  2. delivery guy

    P3D V5 SDK for 3ds max 2020 and 2021

    For those that are not aware P3D V5 SDK is now available for 3DS MAX 2020 and 2021. Download the latest version. We had a thread on their forums and finally got a reply back a few months ago. And i am excited to now have this update as i do not need to export models to the 2019 version anymore.
  3. delivery guy

    Custom vertex Normals

    Does the P3D SDK/Exporter or the actual sim engine support custom vertex normals? The new 3ds max 2021 has some point as a new weighted normals modifier which is suppose to create smoothing by altering the normal direction and this way i can create low poly bevels. But its not showing correctly...
  4. delivery guy

    P3D V5 SDK now for 3ds max 2020 and 2021

    For those that are not aware P3D V5 SDK is now available for 3DS MAX 2020 and 2021. Download the latest version. We had a thread on their forums and finally got a reply back a few months ago. And i am excited to now have this update as i do not need to export models to the 2019 version anymore.
  5. KO Zone

    Aircraft Coding Developers Wanted

    Hi All! We at AB Simulations are looking to actively grow our team and expand! We are looking for coding developers with: Experience in C++ and C# Experience with Lockheed Martin Prepar3D SDKs and PDKs Experience with GDI+ Experience with coding applications for windows We provide benefits...
  6. F

    Taxi Routes in Prepar3D

    I am trying to figure out how taxi routes are laid out in P3D. I have seen the following ']documentation in the Prepar3D SDK. As far as I understand the taxi route is a composition of different pairs (a taxi path index and a taxi ending point). Is this correct?
  7. Albi

    3d software for custom runway/apron?

    Is there a better software to create custom runways, taxiways and apron for p3d/fsx? Not afcad designer (ade)or gmax(old)
  8. Jason z

    ADE FSX to P3Dv5

    Is it possible to compile ADE projects for P3Dv5 when you only have FSX? When someone tried out our FSX scenery in P3Dv5, he saw default buildings on top of our current scenery which is not ideal.
  9. Christian Bahr

    P3D v4 PBR Update - Bahrometrix Civilian Avatars

    Hello and a wonderful day! Bahrometrix is currently working on a PBR update for civil avatars. In addition to the implementation of PBR, the avatars will also receive 2K Textures ... Even the sparkle in the eyes of the avatars is simulated for the first time. The Avatar William carries a...
  10. KO Zone

    P3D v4 Livery Makers Recruitment

    Hello All, I am looking for livery makers for a big community project (similar to iniBuilds), if you are interested please read below Requirements for a livery maker: • Good experience with paintkits in general • Able to use PBR to his/hers advantage • Able to deliver on time • Previous...
  11. KO Zone

    P3D v4 Scenery Project Recruitment

    Hello All, I am looking for texture artists and talented modelers for a big international airport scenery project for P3D, please read below. This is a paid gig Minimum Requirements for a developer: 1) 3DS Max/Blender for modeling 2) Photoshop for texturing 3) Good knowledge of the SDK and how...
  12. Jordansim

    P3D v4 New Scenery Project Recruitment for P3D

    Hello, I am looking for talented 3D Modellers and Texture Artists for a International Airport scenery project for P3D, please read below. This is a Paid Project. The Scenery must include: 1) High Resolution Photoreal Base 2)High quality models 3)High Quality textures (Good textures)...
  13. MatthiasKNU

    PSCreator ALPHA 2.000e

    This is a ALPHA VERSION This tool creates photoscenery BGLs from Imagery, which has been downloaded with Ortho4XP for P3D. The tool creates the blend- and watermask, based on shapefiles and resamples. Furthermore, it is able to create 5 seasons (winter, hardwinter (snow), spring, summer and...
  14. chxry

    P3D Aircraft Developer

    I'm in a team making a study level A350 for P3DV5 and possibly FS2020. We have some models, textures and sounds currently although we need someone who has developed with the P3D SDK already to help us with getting it into the sim and making things like panels and systems work. We are currently...
  15. HannesSchmid

    Get BGL Type

    I have a good selection of (not to sophisticated) airport sceneries that work fine in FSX. If I port them to P3D v4/5 using the addon.xml methode, the airport sceneries are visible but have some scenery elements missing. I assume the reason is that some BGLs are FS9 BGLs or the textures are...
  16. C

    Reading a "dummy axis" with XML gauge

    The name of the game today: I am writing a XML gauge to simulate the unusual nose wheel steering on Twin Commanders, which is operated by the toe brakes as opposed to rudder. The first part of toe pedal travel (e.g. 30%) is dedicated to steering; beyond that, the pedal applies brake as...
  17. gayanll

    P3D v4 Best Scenery placement tool...

    Did some digging and people use many tools for this job. So started a poll, and we'll see whats is the most popular one. If you tool is not here, please comment it so we all can check on it too. :)
  18. gayanll

    P3D v4 Volumetric Lights

    Hi guys, Im trying to get some dynamic light with "Volumetric" effect to my new scenery. i got everything right except the "volume":D. Please refer attached photos, What i have is in photo "22". and i want to achieve the effect as in photo "33". Thanks
  19. P

    ADE GP Gap issue

    Hi I couldn't figure out what is the issue here. there is a gap between the apron texture and GP texture. here is pics shown the problem.
  20. Vitus

    P3D v5 Blender2P3D/FSX

    Hi folks, I just uploaded a first test-version of the new Blender2P3D/FSX toolset. You can find it in the Resources, currently listed under Scenery/Tools - but I'd like to stress that it works for aircraft, too. :D Here's the Link...
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