• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

p3dv4

  1. Mosesjunior

    3DS Max 3DS Max P3Dv4 SDK Installation/setup

    I have been facing some issues with 3DS Max with installation of the P3Dv4 SDK. I did follow all instructions on the SDK site on P3D website but still having issues. I have P3D, the SDK: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.5.14.34698 and 3DS Max 2018-64 bit. In 3DS i added the...
  2. Mosesjunior

    3DS Max 3DS Max how to install and run P3Dv4 SDK <HELP>

    Hello folks, i was trying to figure out how i can get models from 3ds to P3D but the SDK i have troubles with. 3DS MAX 2018 with P3Dv4 SDK and i would like if someone could guide and show me how to install the SDK correctly in max and how i can get to using the tools. How to tag parts, place...
  3. Felix Tchvertkin

    P3D v4 LLER - Ramon international Airport - Israel

    Hi every one, I did some small projects before and maybe I posted some of them here, but this is my first big project and I've been working on it for the past two years the Projects is LLER - Ramon int. airport that replaced the old airport of the city of Eilat, named after the first Israeli...
  4. Christian Bahr

    P3D v4 Starter for Engine - Start Button "SOLVED"

    Hi! For the start of the engine a button was animated and tagged with the animation tag "switch_starter". The clickspot was also tagged with "switch_starter": The startup works. if I press the button, then the engine starts. But stopping the engine does not work! The goal is to be solved...
  5. Christian Bahr

    P3D v4 Self-defined code for doors, bonnet and tailgate

    Hello! This is my first "serious" :p attempt to build a car: Chevrolet Suburban 2015er Everything works so far good. The doors can be opened via clickspots (mouse rectangle), the lights can be operated using the standard keyboard layout and the car is now stable. Before that, he tipped...
  6. IronSim

    P3D v4 LGKP - Karpathos Island airport

    I have started work on Karpathos airport in Greece, Gpoly is custom (PBR Materials + PBR Rain). Will included Terminal building and buildings nearby + ATC Buildings Lightpoles with dynamic lights SODE Windsock Custom Photoreal (+ modified mesh ) Autogen (Dry grass , bushes) etc.
  7. I

    P3D v4 [ Solved ] Ground poly from 3ds Max use Ground poly Wizard Disappear at edge of sceen

    Here is my little project of VTCL Lampang airport Thailand. Now I working on ground poly, I model it from 3ds Max and export it as .X and then use MCX ground polygon wizard covert it to .BGL Here is my video any ideas? Thank!!
  8. kevinmdavis2010

    P3D v4 PMDG 737 Repaint

    Hi all, I'm trying to make a livery for the PMDG 737 from scratch. However, I've looked at several YouTube videos, and all of them "assume" that the user has designed a livery already. I haven't done this, as I want to make a fictional livery. Is there any type of manual for how to do this...
  9. MANOCHVARMA RAMAN

    Need .x file exported from 3DS Max using latest P3D v4.5.12.30293 SDK

    Hi, Recently, I have requested Arno to have a look into the latest SDK. He said it seems there are new features might got added especially on PBR materials part. Since we both don’t have 3DS Max software we couldn’t produce the .x file. I hope someone who has it could help produce the .x file...
  10. P

    Compiling doesn't save my changes

    Hi! Im very new to ADE and scenery in general. I have found my local airport for fsx but I want to use it in P3D v4.4. I have used it in earlier versions of P3D v4, but now it doesnt seem to work anymore. I think I am doing something wrong with the BGL file and ADE. The thing is there is a bit...
  11. Davide Ferrara

    From Substance Painter to 3DS MAX and P3D v4.5 (PBR) -- Tutorial --

    Hi everyone, I'm David from Tailstrike Designs! I just discovered an easy way to export material from Substance Painter easily in P3D v4.5. 1) First of all of all we have to create a preset for exporting all the texture with the correct channel in place! 2) Open your SP project, go to file /...
  12. A

    Ignoring UV Mapping

    Hi, I'm a newbie doing to preliminary testing of making a model in Blender then loading to P3DV4 via MXC. In Blender I have created the model and added a Material, UV mapped and added a seamless brick texture. In Blender it looks OK. ( Please note scaling of the bricks is correct. I then...
  13. S

    P3D v4 About skeletal animation, how to import p4d and control them with buttons

    Hello everyone, I am a beginner. I have some questions. I used 3dsmax to create some aircraft parts and animations, how to import them into p4d, how do I use shortcut keys to control them in p4d? Is there a tutorial?;) Looking forward to your reply。:D
  14. ddawson

    PDK Sample Gauge 1.0

    This is a sample gauge that implements some of the features available to gauges through the PDK These inlude: Fuel handling Sound Pause status Message handling The #includes for the header files are reflective of the way I have them stored on my system so you will need to modify these entries...
  15. A

    Dynamic lights only partly showing

    hello all, I have a quick issue, I am in the process of adding dynamic lights to MMMX by TAxi2gate, just so I can experiment with the effect on non-v4 native airports. I am using MCX to add the spotlight effect to each position within the BGL gile, and I can see the dynamic lights in the sim...
  16. Christian Bahr

    P3D v4 Halloween Scary Party Castle Frankenstein

    A scary hello! For this year's Halloween party there is a small dance scene for the P3Dv4: The Helloween Scary Party at Castle Frankenstein. The place is, as the title suggests, the castle Frankenstein in Germany near Darmstadt. Every year the Halloween party takes place there and it was close...
  17. Christian Bahr

    P3D v4 WindShild RainEffect on Buildings

    Hi Devs! A simple question. Is it possible to put the WindShildRainEffect on buildings as well and has someone gained experience with that? Here in the forum I could not find anything suitable for the subject. What is meant is whether the raindrop effect, which has existed since P3DV4 for...
  18. M

    P3D v4 Detail texture change every 1 second (LUA script)

    Hi, I've been experimenting to animate texture in P3DV4. First I tried to display 3 different objects in sequence, however there was a noticeable performance loos plus the whole operation was quite time consuming to do. I was wondering if anybody tried to do this using LUA script and if...
  19. G

    P3D v4 How To for seasonal textures?

    Hello guys, I need a bit (or a lot) of help understanding how to implement seasonal textures in my work! What I did so far: - grabbed the sat img (SBX) - modified the img to generate seasons (Gimp) - applied texture to "ground" (SKU) - inserted texture into the sim (MCX) - hardened terrain...
  20. S

    Effects placed using SDK instr not visible?

    Seriously, I'm about to Elvis my monitor :cool: I've spent countless hours now meticulously placing an effect file using the method outlined in the SDK. I'm able to place a ramp spotlight effect with a y-offset of 55 (ft or m I don't know). The effect previews beautifully in P3d (v4.1). I save...
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