• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

photoshop

  1. kevinmdavis2010

    MSFS Custom Cessna 152 Liveries?

    Good morning, I'm trying to create a custom livery for the Cessna 152 for a fictional flight school in Photoshop Elements, but it seems like most of the tutorials online don't offer specific advice on how to do this. For example, there are tutorials for making liveries for big jets such as the...
  2. S

    MSFS Is there PBR comp textures tutorial for MSFS using photoshop

    Hi all, I am struggling to get my head around creating comp textures for MSFS using photoshop using the RGB channels for AO,Roughness,Metalness. Does anyone know of a tutorial document or video? All the PBR videos I have found so far do not seem to fit what I need. thanks Stinger
  3. S

    Whats the best way of making the gaps for a tiled concrete texture in photoshop?

    I need to create a tiled concrete taxiway texture and my problem is i just cant get the gaps look right. if i just use a black line there isnt any deepness and it just looks wrong. in combination with a normal map it doesnt look too bad rendered in the sim but i have noticed that other...
  4. M

    P3D v4 Purple artifacts when converting PSD to DDS - help, please!

    I am creating my VC textures in Photoshop for an add-on that I'm developing. When I convert my textures to DDS, I get purple artifacts all over the texture and they really show up in P3D. Here are a couple of screenshots from Photoshop. Sample_01 shows the PSD: Sample_02 shows the same...
  5. Bungo

    Photoshop script for tiling large terrain into <2GB TIFF export files

    Hello All, Just thought I'd share this for anyone in the same boat. I am processing a large (210,000 x 180,000 pixel) terrain imagery in photoshop, and exporting to TIFF or other GIS compatable format was proving error prone and tedious, so I wrote this script to take my large image and export...
  6. Rotornut44

    Masking a tree in Photoshop?

    Hello. Does anyone have foolproof way of masking a tree in Photoshop? I have followed a handful of tutorials on YouTube, (All of which use the same relative method in the end) but I just cant seem to get a satisfactory mask. The subject being a pine tree probably isn't helping the case either. I...
  7. Pyscen

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) v2.0

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) for FSX, FSX: SE, and P3D. A PDF file (currently v2.1) containing instructions for Photoshop Software Only. You will need either the plug-in for Photoshop or the standalone of the NVIDIA Texture Tool Exporter (NTT). Both are available on the...
  8. Pyscen

    PS: Preparing the 6 EM Textures (Preface) v2.0

    PS: Preparing the 6 EM Textures for FSX (FSX: SE) & P3D. A PDF file (currently v2.1) containing instructions for Photoshop Software Only. How to... A Preface - Preparing the 6 individual textures that make up the Environment Maps (EM). You will not be compiling the Environment Map during this...
  9. Pyscen

    PS: Making a "Balanced" Texture v2.50

    PS: Making a Balanced Texture for FS9, FSX (FSX: SE) & P3D A PDF file (currently v2.50) containing instructions for Photoshop Software. How to... either subdue or remove highlights and shadows from your textures. What some people could call an albedo map.
  10. Pyscen

    PS: Creating Ambient Occlusion (AO) Maps v2.50

    PS: Creating Ambient Occlusion (AO) Maps for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.60) file containing instructions for Photoshop Software. How to... Creating Ambient Occlusion (AO) Maps and the placement in either the diffuse map or the metallic map (depending on the simulator...
  11. Pyscen

    PS: Creating "Specular" Maps v3.70

    PS: Creating Specular Maps for FSX (FSX: SE) & P3D. A PDF file (currently v3.80) containing instructions for Photoshop Software Only. How to... Creating "Specular" Maps using material masks. Photoshop Family: NVIDIA Texture Tools (NVIDIA Normal Map filter, NVIDIA DDS plug-in, Mipster, and...
  12. Pyscen

    PS: Creating Normal/ "Bump" Maps v4.0

    PS: Creating Normal/ "Bump" Maps for FSX (FSX: SE), and P3D. A PDF file (currently v4.0) containing instructions for Photoshop Software. How to... Create a Normal/ Bump Maps with (Diffuse Maps) or without (Albedo Maps) directional light information [Including the use of a height (HM) map]...
  13. K

    Apron lights

    Hello everone, I am new to the forum. I wanted to say hello! : D Sorry if I write in the wrong section. we do the scene and made an apron and set up to three lamps made in SketchUp. They gently lit under the influence of added Convecter model X. I wish illuminated the entire apron. I mean, I...
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