sdk

  1. MANOCHVARMA RAMAN

    Need .x file exported from 3DS Max using latest P3D v4.5.12.30293 SDK

    Hi, Recently, I have requested Arno to have a look into the latest SDK. He said it seems there are new features might got added especially on PBR materials part. Since we both don’t have 3DS Max software we couldn’t produce the .x file. I hope someone who has it could help produce the .x file...
  2. Pyscen

    GIMP: Creating "Specular" Maps v3.6

    GIMP: Creating Specular Maps v3.6 for FSX, FS-SE & P3D. PDF file containing instructions for GIMP v2.10.xx Only. How to... Creating a "Specular" Map using material masks. Note: GIMP v2.10.10 (recently updated) has a built-in DDS plug-in. If you plan to update to v2.10.10 from a prior version...
  3. Pyscen

    GIMP: Creating Normal/ "Bump" Maps v3.6

    GIMP: Creating Normal/ "Bump" Maps v3.6 for FSX, FS-SE, and P3D. PDF file containing instructions for GIMP v2.10.xx Only. How to... Create a Normal/ “Bump” Maps with (“Diffuse” Maps) or without (“Albedo” Maps) directional light information. GIMP (v2.10.xx): a. GIMP Normalmap v1.2.x - make...
  4. Pyscen

    GIMP: Preparing the 6 EM Textures (Preface) v1.4

    GIMP: Preparing the 6 Environment Maps (EM) Textures v1.4 for FSX, FS-SE, and P3D. PDF file containing instructions for GIMP. How to... A Preface - Preparing the 6 individual textures that make up the Environment Maps (EM). Note: In versions P3D v3.1 and later, if the user has the “Dynamic...
  5. Pyscen

    ATI: Creating (Cubic) Environment Maps (Part 1) v1.6

    ATI: Creating (Cubic) Environment Maps (Part 1) v1.6 for FSX, FS-SE, and P3D. PDF file containing instructions for ATI Cubemap Generator v1.1 & 'Modified' Cubemap Generation v1.66 Only. Note: In versions P3D v3.1 and later, if the user has the “Dynamic Reflection” set at “Low” or higher, none...
  6. Pyscen

    GIMP: Creating (Cubic) Environment Maps (EM) (Part 1) v1.6

    GIMP: Creating (Cubic) Environment Maps (EM) (Part 1) v1.6 for FSX, FS-SE, and P3D. PDF file containing instructions GIMP v2.10.xx & GIMP v2.8.xx Only. Note: In versions P3D v3.1 and later, if the user has the “Dynamic Reflection” set at “Low” or higher, none of your Environment Maps (EM) will...
  7. theisomizer

    [Beta] SimIn SDK

    Hi, We created a new forum to discuss this in more detail, but wanted to share this here in the Showroom as a bit of shameless self-promotion. https://www.fsdeveloper.com/forum/threads/beta-announcing-the-simin-sdk.443755/ Myself and @fs1 have been working on various projects working with...
  8. Pyscen

    GIMP: Making a 'Balanced' Texture v2.6

    GIMP: Making a 'Balanced' Texture v2.6 (.pdf) for FS9, FSX & P3D. PDF file containing instructions for GIMP v2.10.xx and v2.8.xx How to... either subdue or remove highlights and shadows from your textures (GIMP Only). Photo Editor (GIMP v2.10.xx or GIMP v2.8.xx) GIMP v2.10.xx: a. None...
  9. Pyscen

    GIMP: Creating Ambient Occlusion (AO) Maps v2.4

    GIMP: Creating Ambient Occlusion (AO) and Height Maps (HM) v2.4 for FS9, FSX & P3D. PDF file containing instructions for GIMP v2.8.xx and GIMP v2.10.xx Only. Photo Editor (GIMP v2.8.xx or GIMP v2.10.xx) GIMP (v2.8.xx): a. The High Pass Filter Plugin The original location of the High Pass...
  10. sniperfull

    P3D v4 [C#] WPF, DefWndProc in a WPF application

    Hi, while trying to add a new feature to my KsimSaver, i am struggling to find a way to use DefWndProc in WPF. this code is from the SDK sample, as that is Windows Forms, this code is not usable for WPF, atleast the Protected override void DefWndProc(ref Message m) {} part. the rest of the...
  11. Leo2789

    FS2004 MCX Bgl compiling help - INTERNAL COMPILER ERROR C1003 [FIXED]

    Hello, I am new to MCX and object design in general. I wanted to make a test to see if I could understand and get the hang of the process of creating bgl objects for placement in FS9 from models created with other tools; So I got a model of a building made in SketchUp that I'd like to make the...
  12. DragonflightDesign

    FSX, P3D and CFS3 Gauge Creation Tutorial Rev.38 2018-09-29

    FSX and P3D Gauge Creation Tutorial Rev.38 Not for non-programmers but can be used by non-C programmers. Target changed specifically to FSX and P3D, although the information still mostly applies to FS9 too. Main Revision List in no particular order:- “The Event Handler” topic updated to trap...
  13. sniperfull

    P3D v4 Errors while trying to build a C++ project using Simconnect

    i've been trying to build a project that was originally coded for 32 bit... while trying to get the code running when i selected the 64bit SimConnect.lib into the VC++ directories and Additional Include directories i got these errors while trying to build. Severity Code Description...
  14. johnman

    FS2004 Gmax - Cannot Export makemdl file

    Gmax - Cannot Export makemdl file I currently use gmax to export models to FSX ! I would like to start using gmax to also export models to fs2004. Not having a lot of luck! I get the error : MakeMdl was not found or failed to convert the model found in Export file folder ?? This is a copy of...
  15. Ronald

    DISCUSSION - Future of Windows (10) flightsim related development.

    I just noticed these (series of) articles about the possible heading of Microsoft Windows 10: 0 - "First cracks appear in Windows RT’s locked-down desktop" (But the complex hack falls some way short of being a useful jailbreak.) -...
  16. Pyscen

    PS: Preparing the 6 EM Textures (Preface) v1.4

    PS: Preparing the 6 EM Textures v1.4 for FSX, FS-SE & P3D. PDF file containing instructions for PS, PSE, and CC Only. How to... A Preface - Preparing the 6 individual textures that make up the Environment Maps (EM). Note: In versions P3D v3.1 and later, if the user has the “Dynamic Reflection”...
  17. Pyscen

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) v1.7

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) v1.7 for FSX, FS-SE, and P3D. PDF file containing instructions for PS, PSE, and CC Only. Note: In versions P3D v3.1 and later, if the user has the “Dynamic Reflection” set at “Low” or higher, none of your Environment Maps (EM) will be used...
  18. Ronald

    Microsoft Flight Simulator - SDK's question

    Since i'm rather new to flightsimulator modeling and development I was wondering: Since when started Microsoft shipping official supported "flightsim SDK's" with their products? So far i've only found the FS2004 SDK's (on flyawaysimulation.com) -...
  19. Skinner_11

    Execute .lua script from external application via FSUIPC

    Hey everyone! Is it possible to use the FSUIPC SDK, to call a .lua file in the simulator, let's say for example, when a button is pressed in the app? Regards :wave:
  20. Pyscen

    PS: Making a "Balanced" Texture v2.4

    PS: Making a Balanced Texture v2.45 for FS9, FSX & P3D PDF file containing instructions for PS, PSE, and CC (PS Only). How to... either subdue or remove highlights and shadows from your textures (PS Only). Photo Editor (PS, PSE & CC) Photoshop, Photoshop Elements & Creative Cloud: a...
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