• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

sdk

  1. Losco Nosciuto

    SDK Converting Heightmap XML data to displacement texture

    Hello everyone. Got a bit of a techy question. Does anybody know a way to convert an heightmap from MSFS to a usable displacement black/white image? Once you apply an heightmap to a surface, it "wraps" around it so the single vertices of the heightmap should be the ones of the actual ingame...
  2. Clamb

    MSFS SimConnect_AddToFacilityDefinition in C#

    Hi, I'm desperately trying to get airport information from MSFS using the relatively new SimConnect_AddToFacilityDefinition function. Sending the request and receiving some kind of data is working fine. However, I'm not able to get more than a single int. I've made a bare-minimum example for...
  3. C

    Disappearing objects on compile MSFS

    Hi FS Dev community. I've done a forum search for this issue and haven't turned up anything, I'm relatively new to the MSFS side of things but did do a bit in FSX ages ago. I've built a helipad for a nearby city (Dunedin, NZ if anyone is interested) and putting the final touches and doing some...
  4. 3DFlightDreams

    New SDK conversion 3dsmax

    old post delete
  5. D

    MSFS SDK - Renaming projects

    Hello! I have made a couple of scenery projects that I would like to rename to get a consistent naming. I would like to rename the projects so that also the output package is renamed when compiling. I can't seem to find out how to do this. I have tried to rename manually but then the project...
  6. B

    MSFS How to add materials to an imported aircraft?

    Hello, I’ve just imported a FSX aircraft using the legacy converter but it’s textures don’t show any reflection at all (the livery looks like it’s made of concrete). I’ve tried opening the aircraft.cfg file in the Model Converter X, changing the smothness to 1 in all textures and export them...
  7. PhobosDesigns

    MSFS [SOLVED] Fence object transparency issues and flickering

    Hey folks! Just started work on my perimeter fence and was very happy with the model and textures I made until I saw it lined up in the MSFS SDK. I'm seeing two big issues: The fence looks correct when the ground is in the background, but the texture disappears when the sky is the background...
  8. J

    MSFS runwayDelete command not working

    Hi Was just wondering if anyone would help. Previously i have created a basic airport(WMGK) that did not exist on MSFS on SU10. Fast forward to SU11 it seems asobo has reinstate this airport but only the runway and it is not overriding my scenery. The runway asobo provide is inaccurate. Using...
  9. FrancisJohannes

    MSFS Building / Exporting, no changes on final package. (SOLVED)

    Hello everyone, I'm using the latest SDK release as of November 11, 2022 v.0.20.3 for MSFS. I attempted to see the changes I made to my scenery with the SDK and after building the package, and viewing it in the sim, no changes were displayed. So, I can see my changes only during SDK mode but...
  10. O

    Removing Planes & Vehicles From Ramp

    Hello, I have simple issue which I can't solve - how to remove static planes and vehicles from Ramps? I have bunch of "RAMP_GA_SMALL" in my local scenery airport, but MSFS is automatically spawning there static planes, vehicles as forklifts, vans,... - how can I prevent from spawning there...
  11. B

    ExclusionRectangle no longer working

    Recently after the new mandatory update of MSFS 2020, all of my exclusion rectangles stopped working and no longer hide the object. I’ve tried changing the option to ExcludeAll, ExcludeLibraryObjects, placing them again, but they no longer work and I don’t understand why. In the Scenery Editor...
  12. J

    MSFS Unable to read ClientData at PANEL_SERVICE_PRE_KILL stage

    Hi! I want to notify a third party the plane is unloading. I'm doing so setting the data via SetClientData at the stage PANEL_SERVICE_PRE_KILL stage prior to the SimConnect handle is closed. However, the third party does not "see" the new data (SetClientData returns S_OK) whereas it works...
  13. J

    MSFS Unable to read ClientData at PANEL_SERVICE_PRE_KILL stage

    Hi! I want to notify a third party the plane is unloading. I'm doing so setting the data via SetClientData at the stage PANEL_SERVICE_PRE_KILL stage prior to the SimConnect handle is closed. However, the third party does not "see" the new data (SetClientData returns S_OK) whereas it works...
  14. E

    Exclude default ground textures in MSFS SDK?

    Greetings everyone, This is my first posting here. I tried to find the answer but couldn't. Anyway, as the title says is there a way to exclude specific default ground textures in MSFS SDK? I'm pretty well versed in SDK. Im working on my 2nd airport and the default concrete ramp for this one...
  15. F

    SDK Problems using DA62 sample

    Hello everyone, I am trying to use the DA62 sample for one of my aircraft projects and I had a go at importing a custom model replacing the default DA62_INTERIOR_LOD00 and some of the other LODs but when I try to load the project into MSFS, I see the default cockpit. Does anyone know why this...
  16. O

    SHX File is Missing & New Objects are Ignored

    Hi, I've recently opened my long-term project, which used to work fine in past. But when I build package now, I do get error "SHX file is missing for shape file C:\MSFS SDK\Samples\New LKFR\PackageSources\scenery\LKFRSHP.shp" How can I get this "SHX" file? I have never needed it in past, the...
  17. B

    MSFS How to edit a BGL scenery

    Hello, so I was trying to edit a scenery in BGL format to remove a couple of buildings from it, but I don't know where to start. I don't have any XML file or anything from it. All I have are 3 BGL files, and a texture folder. Any advice will be appreciated ^^
  18. A

    Multi Object Per Texture

    Hi What i'm wondering is if anyone can help me with the process of creating a single texture which has multiple objects on it and how to access them in MSFS2020 I can physically create the file, the problem i have is how to we tell the sim that it needs to access only the parts of the file for...
  19. Viktoren69

    MSFS SDK Documentation not up to date? [Solved]

    With the last SDK I have found that the official documentation is a bit different from what you get into the editor. I can't find the way to add the Jetway to the Gates, and the options for the Generic Control Tower to have the procedural ones. As what is shown in the pictures does not match the...
  20. Luicid

    MSFS What could be added in the samples ?

    Hey guys, I was wondering, If you could add some samples project to the sdk-sample, what would you add?
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