• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

specular

  1. FSXLiveries.com

    Fresnel / spec / bump file names schemes

    Hello everyone, A while ago I started to play in area of fresnel and reflection/spec/bump files by creating completely new ones from scratch for PMDG 747. I checked the scheme used for naming these files and had no problem with that. pmdg_747X_fuselage1.dds pmdg_747X_fuselage1_spec.dds...
  2. christopherbritton

    MCX - Specular Color reverts back to White

    @arno I have a specific MCX material template I created a while back for transparent vegetation models. When I made the template, I accidentally left the Specular Color as White. (255.255.255) Now if I apply this preset and attempt to change the Specular Color to Black, (0.0.0) it reverts back...
  3. MOUSY

    P3D v3 [SOLVED] ADE does not compile GP with specular textures. (or bump)

    So the manual says include appropriately named textures as _bump, _detail and _spec in your textures folder of ADE and the P3D compiler will automatically include them in the material settings of your compiled GP BGL, but I have tested this on 2 different material templates and 2 different...
  4. W

    [FSX] Gmax Sun Reflection how to exclude

    Hello. Ok, reflections are beautiful. But I'd like to remove them, but how? This is a soccer stadium, it doesn't need any kind of sun reflection. In Gmax: Regards, Matheus
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