• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

toolkit

  1. J

    MSFS20 MSFS Toolkit "steals" faces

    Hi, I have a strange issue. I build my object in Blender and provide textures in the material section of Blender. Just the normal routine. Finally, it looks quite ok (s. picture): Now - to export it to MSFS I use the MSFS toolkit, version 0.4.0. Before exporting I load my "color"-texture (the...
  2. Ronald

    Blender2FSX Toolkit - "Getting Started Guide" 2017-02-23

    I have created a series of 6 small documents that are intended to get everyone (newcomers and experienced modelers) up to speed in a uniform way when it comes to: - Installing and configuring Blender (v2.77a), - Installing and configuring the Blender2FSX scripts (on computer and inside Blender)...
  3. nimworks

    3ds-Max to fs9 exporter 1.0

    The 3ds-Max to fs9 maxscript utility allows you to export 3d objects from 3ds-Max to the 'Microsoft Flight Simulator 2004' directX x file format. The 'x' file exported from 3ds-Max can then be converted to fs-2004 'mdl' model using the fs-2004 MakeMDL SDK, either as a scenery or aircraft object...
  4. nimworks

    3ds-Max Gmax Bridge 2.0

    The 3ds-Max Gmax Bridge maxscript utility facilitates the exchange of geometry and associated key-frame animation between 3ds-Max and Gmax. Gmax, by default, cannot export to data interchange formats like FBX or COLLADA thus making the data created within Gmax redundant and confined to the...
  5. Ronald

    Blender to FSX Toolkit question

    Hello All, 1 - First of all I want to give a very Big Thank! You! you too: - "Krispy1001" for creating the Blender2FSX series of videos, (they are awesome material to learn from) - The creator(s) of the Blender2FSX toolkit (what a great tool). 2 - I am working with Blender 2.70, the exact same...
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