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FSXA ฺBangkok Airports from A_A Sceneries

jtanabodee

Resource contributor
Hi,
I have two or three projects going on at the same time. Since I fell like I got locked in one airport quite a long time. Having more than one project at a time might decrease my boredom.

I did VTBS_FSX for Armi Project. It is on sale in Simmarket quite a long time.
Things changes and many new tools from Arno have make scenery design is more convenient. Especially Model Converter X options such as draw call batching, round world correction placement, ground polygon wizard etc. You have to try those tools. They are really change the way we do scenery. Thanks Arno for his brilliant tools and ideas.

There are two airports in Bangkok. They are really close together. The only way to do Suvarnabhumi, Don Maung airports and the Bangkok City at the same time is to make they share textures as much as possible. I really try a lot on this and make sure that when you fly to Thailand, you will see the things as real as it gets.
VTBS overview. Just for reference to place buildings. The real photoscenery need a lot of space and time.

VTBD overview

Jetways and concourse of VTBS.


Bangkok City (picture from FS9 project)


















Wishing me a good luck.
After posting this, I'll go back to work with WMKK again.
 
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My God! That terminal looks amazing! Is that 3Ds it assume? makes my attempts at objects looks awful!
 

jtanabodee

Resource contributor
Hi,
I'm doing the sign on the roof of the airport. I set up the material the same way of light splash. It came out nicely during the night but it become slightly transparent during the day.
During the night it looks so good.
 

jtanabodee

Resource contributor
I have some progression here from texture baking.
The sign of Suvarnabhumi Airport during the day.


The same sign during the night. I use the same material like light splash. It is beautiful. I love it!.


Shadow from texture baking.




I wonder why the shadow produced by the game is so faint. Can we do something here. If we cannot, I may switch to shadow from texture baking (fixed shadow) like the way Fly Tampa does. However, I really like the real shadow since it moves with time.

 
jtanabodee,

Are you associated with the "ARMI PROJECT - VTBS SUVARNABHUMI INTL FSX" scenery released on Sim Market today?

How is it different from "ARMI PROJECT - VTBS-FSX 2010" ?

Are you releasing your own scenery separate from ARMI? If so, I will wait for that.

Thanks :)
 

jtanabodee

Resource contributor
Thanks for asking booforty, ArtAir.

No, it was my work correcting things for ARMI PROJECT years ago.

But this one is my own work and everything is different.
If you see the screen shot it is different.

To tell you the truth, after a few years this scenery launched. I got money only on the first few months. After that he doesn't answer any e-mails at all. He added something more but didn't do anything to correct the problem in this version.

ARMI PROJECT - VTBS SUVARNABHUMI INTL FSX still have problems and I do not correct problem for him any more. He got all the sale, but I got all the e-mail to serve customers!
Things change after time pass, at that time no knowledge about draw call batching, no MCX. So I did what I could and what I knew at that time.

I'm not associate with him anymore and he still use my name in the document.
It is pitty, if he delete my name out and put his name on, I'd be more happy.


ARMI PROJECT - VTBS SUVARNABHUMI INTL FSX:


This is my work.


ARMI PROJECT - VTBS SUVARNABHUMI INTL FSX:



My work:



Just looking at the sign is different. You are on your own if you purchase this scenery. It is all his now, I have nothing to do with this scenery anymore.
I'm not done with this scenery and I'm not going to rush it.
 
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jtanabodee

Resource contributor
Anyway, I have my update too.
Metal frame texture was done by texture baking. So it gives a realistic ambient of light.


The light of the elevated entrance to the main terminal.
 
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Jirayu, your version is MILES BETTER! I'm not going to give any money to ARMI and will wait for your version. Keep up the amazing work, your screenshots are incredible!! :)
 
Thanks for asking booforty, ArtAir.

No, it was my work correcting things for ARMI PROJECT years ago.

But this one is my own work and everything is different.
If you see the screen shot it is different.

To tell you the truth, after a few years this scenery launched. I got money only on the first few months. After that he doesn't answer any e-mails at all. He added something more but didn't do anything to correct the problem in this version.

ARMI PROJECT - VTBS SUVARNABHUMI INTL FSX still have problems and I do not correct problem for him any more. He got all the sale, but I got all the e-mail to serve customers.
Things change after time pass, at that time no knowledge about draw call batching, no MCX. So I did what I could and what I know at that time.

I'm not associate with him anymore and he still use my name in the document.
It is pitty, if he delete my name out and put his name on, I'd be more happy.

Just looking at the sign is different. You are on your own if you purchase this scenery. It is all his now, I have nothing to do with this scenery anymore.
I'm not done with this scenery and I'm not going to rush it.

Even you have a problem with others developer :D

Good Job man, I m supporting you.:cool:
 

jtanabodee

Resource contributor
Now, I'm done with all the major buildings around the elevated road to the main terminal. FPS as you can see is unbelievable 60! . It is true after I got all the understanding about drawcall batching and LOD, I chose the way it make highest fps.


Control tower which is claimed to be the tallest one in the world, 132.2 meters. I'm not sure if the record has been broken yet.


The detail of the instruments on the control tower.
The balcony cast shadow on the glass wall below which make it more realistic. This is obtained by texture baking in 3dsmax.



Detail of the walkway to the parking building.





 
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Pride, read the posts above.

This is different from Armi project VTBS that came out in September. This scenery is MUCH BETTER, look at the screenshot comparisons in the posts above.
 
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