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Once more I came across an issue I never had to face before, this time dependency of alpha channel and night map using tweaked 2002 ground polys.
I use a ground polygon DXT3 with alpha channel. I also use a LM texture with its own alpha channel, for technical reasons this is a different alpha than the diffuse alpha.
For some reason the night map uses the diffuse alpha though, is this a known limitation?
I use a ground polygon DXT3 with alpha channel. I also use a LM texture with its own alpha channel, for technical reasons this is a different alpha than the diffuse alpha.
For some reason the night map uses the diffuse alpha though, is this a known limitation?