FSX 2002 Groundpolys disappearing

Horst18519

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#1
I think I'm missing something, looks like I get older and keep forgetting things... :eek:

I tweaked the groundpoly for my new scenery project like usual, the important asm lines:
Code:
OBJECT_0_START label word
    IFIN1       OBJECT_0_FAIL, image_complex, 2, 32767
    ADDCAT OBJECT_0_SCALE, 8
The poly is divided into a 100mx100m cluster and I also use a flatten on the airport, so everything should be fine.
Still the groundpoly is disappearing as you get closer to it/to the ground.

I'm sure the issue is not new and there's something I forgot, but I can't find any hint what that might be and how to solve the issue. :confused:
 

Horst18519

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#2
OMG, I'm getting older! :banghead: :laughing:

I placed the poly at 0/0/-1 to adjust it on the zero axis - simply forgot to move it back to altitude 0.

Well, problem solved! :D
 
#5
Hello,

having this problem too.

I am quite sure that the plane is level on 0 on Z axis, but it keeps flickering.
The object as it is is a plane by the size of almost 5*2 kilometers, adjusted in size so that it fits the resolution of base data, with 5120*2048 pixels divided in 1024*1024 blocks, IIRC working out to about 1.2px/m. As it is, it works out to extend from the single runway about 1km to each side.

My working method to make the model was to make a plane of required size, divide it to 5 length and 2 width sections, convert to editable mesh, and texture each face with respective texture (orto0 through orto9). The plane is rotated so that gmax reference is to the true north. I export the plane using fs2002 SDK and patch the asm as described in Bill Womacks tutorial, using layer 8 for the background.

The runway and taxiway looks good though, only difference being I did not texture every face by itself, can this be the problem? Should I divide the base so it is ten objects?

I also tried rising the levels by 4, base being 12, runway 16, with same results.
 

Horst18519

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#6
Don't forget to divide the tiles into ploys not bigger than 100m because of the curved earth (FSX). You can use Arnos MCX for this.
 
#8
So I tried MCX in conversion of a mdl exported by 2004 gamepack, and it does not show at all (exported as 2004 and X poly).

Back to the drawing board...
 

Horst18519

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#9
Not sure how exactly you did it, but I usually do it this way: export an X file from GMax/Max. Compile X file into bgl with fs2002 mdlmaker. Open bgl in the MCX ground wizard tool. It saves a new layered bgl file that should work perfectly.
 

Horst18519

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#13
Still waiting for some material, but there are lots of other projects that require my (night)time. ;)
 
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