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Hello everybody,
due to the ongoing struggles most developers are experiencing when it comes to season switching and the capability to activate and deactivate scenery objects, I've been working on a freeware solution that I'd like to present here: The Customizable Scenery Configurator.
Introduction
This program allows flight simulation developers to create a customizable scenery configurator based on their needs.
The basic concept is a program that activates and deactivates files by changing the file extension.
This makes it possible for the developer to provide different levels of detail and complexity which can be chosen by the end-user.
This concept makes it even possible to change the appearance of the scenery based on the season the user has selected. Season switching in the common flight simulators such as Microsoft’s Flight Simulator X or Lockheed Martin’s Prepar3D is a complex topic since the BGL file format does not allow automatic season switching by default. This freeware tool makes it possible for the user to switch seasons and much more, it is all up to your configuration!
How it works
The information about the BGL files that should be controlled are stored in a simple XML file which is - of course - customizable.
The tool reads that XML during start-up and builds its GUI based on that.
The tool requires Microsoft's .NET Framework 4.5 to be installed on the end-users system.
Where to get it
The tool currently is in beta so it should be ready for release soon. It will be released through our (currently in development) new webshop 29palms-store.de.
Limitations
The tool can not be included in commercial projects.
The lite version of the Customizable Scenery Configurator supports a maximum of four option groups and a maximum of four options per group.
Option group means that you can group options, e.g. “Animations” or “Season Switch”.
Option means a checkbox or a radiobutton which controls one or more files.
due to the ongoing struggles most developers are experiencing when it comes to season switching and the capability to activate and deactivate scenery objects, I've been working on a freeware solution that I'd like to present here: The Customizable Scenery Configurator.
Introduction
This program allows flight simulation developers to create a customizable scenery configurator based on their needs.
The basic concept is a program that activates and deactivates files by changing the file extension.
This makes it possible for the developer to provide different levels of detail and complexity which can be chosen by the end-user.
This concept makes it even possible to change the appearance of the scenery based on the season the user has selected. Season switching in the common flight simulators such as Microsoft’s Flight Simulator X or Lockheed Martin’s Prepar3D is a complex topic since the BGL file format does not allow automatic season switching by default. This freeware tool makes it possible for the user to switch seasons and much more, it is all up to your configuration!
How it works
The information about the BGL files that should be controlled are stored in a simple XML file which is - of course - customizable.
The tool reads that XML during start-up and builds its GUI based on that.
The tool requires Microsoft's .NET Framework 4.5 to be installed on the end-users system.
Where to get it
The tool currently is in beta so it should be ready for release soon. It will be released through our (currently in development) new webshop 29palms-store.de.
Limitations
The tool can not be included in commercial projects.
The lite version of the Customizable Scenery Configurator supports a maximum of four option groups and a maximum of four options per group.
Option group means that you can group options, e.g. “Animations” or “Season Switch”.
Option means a checkbox or a radiobutton which controls one or more files.