Thanks Bill, I really appreciate you help.
Unfortunately, no it will not. The technique requires "animated bones" for which FS9 has no support.Bill, will this lighting method work in FS9 or is it just FSX only? I would like to implement this lighting method on my Bell 222 (making an FSX version later in the future). Thanks.
Make sure you have "Special Functionality: Blend diffuse by inverse of specular map alpha" selected. I had "Blend environment by inverse of diffuse alpha" checked and was getting the same effect you are.Hi Bill,
I make my own light cone under my light pole but I don't get the same result. May be I missed something.