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Oh, it's easy enough to include a check for visibility as well as time of day. The basic idea is the same. Which I don't mind one bit, otherwise I wouldn't have shared the idea publically. Of course, it's such a simple idea I'm quite certain any number of other people would have no problem thinking of it...Bill,
There does seem to be some sort of a visibility condition controller for aircraft at least. I tried with the NGX at night, visibility >10 miles, 3D lighting active, then change visibility <10 miles, it reverts back to standard light splash.
It tore me to pieces after I managed to create beautiful night lighting for scenery, and then tried with fog and all the hard work was gone If only someone would find a way to overcome this problem...
Just a silly thought... I've never worked with aircraft models like you, but if it's possible to add such conditions to them, would it be possible to compile the aircraft MDL to a scenery BGL? I suppose it would just loose all that code that defines the visibility conditions?Oh, it's easy enough to include a check for visibility as well as time of day. The basic idea is the same. Which I don't mind one bit, otherwise I wouldn't have shared the idea publically. Of course, it's such a simple idea I'm quite certain any number of other people would have no problem thinking of it...
Yes, the disappointment hit me as well, which is one reason why this fantasy airport hasn't seen any progress in nearly a year now...
I just tried the original light library with these settings, and I too no longer get the glaring issue of opaque boxes in low visibility during the day. Some edges are more apparent at night, and there are visible seams if one knows where to look, but the original issue seems patched, till we can find a permanent fix without these ADE settings.Hello,
In my scenery project I use lights created with Bill's method. I found that with setup of object placement with ADE 01.51.4645.23940 (BETA) as below I have not flashing rectangles visible during bad weather.
1. No autogen supress - set
2. No crash detect - set
Can somebody confirm this solution? Pictures of my scenery and lights effect available here:
Two apron lights on front are set with this setup, lights on back - not.