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MSFS 3D Asset Texture imports upside down.

Messages
27
Country
unitedstates
Hi ya!

I'm having an issue I hope I can get some help with. In the image below, I've created a model in 3Ds max which looks the way I want for now. However, the doors, which are shown correctly in the first image import into the sim upside-down. Has this been an issue for anyone else with their models?

Image one:
Doors Correct on model.jpg


Image 2:
Upside down Geometry.jpg
 
Messages
343
Country
austria
Are you rotating the texture in max with some kind of mapping? I just know it from blender the mapping node can scale and rotate the texture. But this transformation does not get exported to the sim. You have to directly rotate the uv's
 
Messages
27
Country
unitedstates
Are you rotating the texture in max with some kind of mapping? I just know it from blender the mapping node can scale and rotate the texture. But this transformation does not get exported to the sim. You have to directly rotate the uv's
The texture is not rotated. However, I think things got mixed up when I mirrored the doors to the other side. This particular hangar is open on both sides. I assume when I instanced the geometry it got turned upside down.
 
Messages
207
Country
germany
I assume you have rotated the door and it got a negative scale. Usually that's the reason. If you have a message telling you that there is a negative scale which will be ignored. So check for negative scale values
 
Messages
27
Country
unitedstates
I assume you have rotated the door and it got a negative scale. Usually that's the reason. If you have a message telling you that there is a negative scale which will be ignored. So check for negative scale values
I will check the next time I but, but the console said zero errors. I will definitely check in the next few days.
 
Messages
27
Country
unitedstates
Its just a worning not an error, that's why...
After Checking I didn't have that warning on the previous building. However, I did have it on another with the same issue. Fixed the negative scale and re-imported and everything looked as I want. Thanks for mentioning that.
 
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