I'm very curious what the 3D Studio Max plugins included in the SDK provide. Do they offer things that Blender's GLtf import/export don't?
What are the pros and cons of using 3DS vs Blender for developing mods and assets for MSFS? I'm an experienced 3D art professional, but just trying to get started with MSFS development.
My experience is mostly with Maya, I think there's plugins for GLtf for Maya, but I'm not sure what state they are in. Does anyone use Maya for MSFS dev? I have to say Blender is looking impressive from what I've seen playing with it a bit. But Asobo and ORBX are using 3D Studio I believe? What advantages are they getting by using that over Blender? I know plenty of previous 3D studio users who prefer Blender in general.
What are the pros and cons of using 3DS vs Blender for developing mods and assets for MSFS? I'm an experienced 3D art professional, but just trying to get started with MSFS development.
My experience is mostly with Maya, I think there's plugins for GLtf for Maya, but I'm not sure what state they are in. Does anyone use Maya for MSFS dev? I have to say Blender is looking impressive from what I've seen playing with it a bit. But Asobo and ORBX are using 3D Studio I believe? What advantages are they getting by using that over Blender? I know plenty of previous 3D studio users who prefer Blender in general.