3ds max 2017 to fsx

I have a huge scenery in 3ds max 2017(requires V-ray) that does not have autogen buildings, and does not have night scenery. However, I do want to move it to fsx. Can anyone give me some idea what to do next?


Staff member
FSDevConf team
Resource contributor
What does your scenery contain? Custom buildings? Ground polygons? Some more information might help.