• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS 3DS Max vs Blender with FS2020

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1
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unitedstates
I know the 3DS Max vs Blender question has been asked a lot, but wanted to get some current input from the group here - specific to working with FS2020. For discussion sake, let's take price out of the equation. Is there any compelling reason to use 3DS Max 2020 over Blender? Interested in learning curve, availability of tutorials, and of course FS2020 SDK compatibility. Mainly interested in airport / terminal design.
 
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466
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us-arizona
From my limited knowledge, 3DS Max is officially supported and Blender isn't. Honestly though, cost is a big factor here and because Blender is free and has a lot of support from this community and others it's by far the smarter choice if you have no experience with either. The amount of free tutorials on YouTube for learning Blender is abundant not to mention Blender has more built-in usable functionality than 3DS in my opinion. I could be way off about functionality because it's been many years since I used Max. The Blender2MSFS export plugin was ready day one and will be improved well into the future so that's a plus for Blender as well. I used to use Max a lot and enjoyed it but wouldn't go back after learning Blender. It's much easier for a beginner to achieve good results in Blender with less time, from my experience.

Going to throw this out there also, the Blender forum here has a lot of valuable resources when it comes to fs development. Bill's video tut series on making scenery with Blender is probably the best place to start if one was to go the Blender route... after learning the basics of'course. I like many other's that use Blender probably learned doing the Doughnut tut series.

I was proud of my doughnut and milk final render! donut_and_milk.png
 
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hairyspin

Resource contributor
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3,248
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unitedkingdom
There are lots (and lots) of tutorials for Max on YouTube as well. I'm not going to compare Max with Blender because my limited experience with Blender (as a Max user) was weird – I'm quite sure Max is weird to a Blender user as they are quite different programs. As for cost, a number of people have learned Max without spending a fortune, since Autodesk lets students use it for free.

Whichever you use, the best program for FS developing is the one you know.
 
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94
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netherlands
You have the 3ds max Indie license option now available. Which is a fraction of the normal price. It is worth checking it out. For me personally I have never been a fan of blender. I am sure it is an excellent program, I just could never get used to it when used to 3ds Max. So I think it really depends on personal preference. For MSFS2020 blender works fine to with some plugins.
 
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1,058
Coming from a long time using GMAX, I never really got to grips with Blender, so this month I've finally installed 3DS (indie license) for use with MFS. Seems to be a lot more info out there for MFS using Blender than 3DS, but hopefully that'll sort itself out:)
I have a lot to learn, but at least I'm about 20% there using my GMAX skills.
 
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424
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us-newyork
You have the 3ds max Indie license option now available.
$265/year is still somewhat expensive, but compared to the regular license is it a bargain. For those here who are full-time students, the educational license is free. Now that's a real bargain.
 

Paul Domingue

Resource contributor
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1,525
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us-california
A long time ago in a distant galaxy FSDS was the way, then someone introduced gMax and the revolution was on. It was only natural to progress to 3ds Max for we knew all the keyboard commands and it fit so well in our hands. 3ds Max was stand alone back then and the one time cost was tolerable for some. Those of us using Max were definitely hooked on it and now we are to old and lazy to try a new way. The way I see it now, people who want to go commercial should have a good working knowledge of both Blender and Max. Start your commercial venture with Blender and when you have made the money graduate to Max. The only way I can compare the two is, Blender (freeware), Max........
They didn't call him Mad Blender :rotfl:
 
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94
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netherlands
$265/year is still somewhat expensive, but compared to the regular license is it a bargain. For those here who are full-time students, the educational license is free. Now that's a real bargain.

Yeal well, with a student license you are not allowed to distribute any of your contents, it is only for learning purposes.
 
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