P3D v4 A Insightful Post or Article on the Basics of Autogen and the Best Way to go for Beginners?

Hey all,

Anyone know of a good post or article on how to get into Autogen, how its done, and the best ways to go?

I am only doing small area's, not cities... at least right now. Would like to know what the best way is, easiest way, clean and fast.

Bill
LHC
 
Hi Bill:

IMHO, the best photo-real imagery creation / Autogen annotation scenery tutorials for starters is these (2) by Luis Feliz-Tirado:

Make photo-real ground textures


File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.

Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539


Using the Autogen Annotator


File Description:
The Autogen Annotator is a powerful tool for modifying the autogen of default ground textures or adding autogen to custom (photo-real) ground. This document illustrates the use of the tool, and includes a pictorial guide to all autogen object types. Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.

Filename: using_the_autogen_annotator_264833.zip
License: Freeware
Added: 21st November 2009, 16:18:51
Downloads: 4220
Author: Luis Feliz-Tirado
Size: 8930kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140537


You are likely to also encounter these topics at some point as well:


Terrain Design


File Description:
Terrain Design for Flight Simulator X

This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilder for FS X. Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
My most sincere apologies - I am unable, for lack of free time, to offer support of any kind. For questions or problems, please post in the Avsim scenery design forum.

Filename: terrain_design_for_flight_simulator_x.zip
License: Freeware
Added: 14th December 2009, 13:29:15
Downloads: 16648
Author: Luis Feliz-Tirado
Size: 3991kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643


Some pertinent Autogen gotcha's, and a link to one of Luis Feliz-Tirado's 'unofficial' tutorials on Vector Autogen: "Fun With Lines":

https://www.fsdeveloper.com/forum/threads/default-autogen-objects-suppress-autogen-trees-specifically-the-ag_telephonepole.444845/post-818260


Also, a discussion on options for semi-automated scanning of imagery to create Autogen annotations:

https://www.fsdeveloper.com/forum/threads/detectfeatures-and-rectangular-vegetation.430935/


Of course, I 'could' also share my top secret info with you, but that might upset 'the order of things' as envisioned by the FS-Illuminati. :laughing:




Hope this helps ! :)

GaryGB
 

Attachments

Last edited:

arno

Administrator
Staff member
FSDevConf team
Resource contributor
In this video tutorial I cover parts of how autogen works as well:

 
Hi Bill:

IMHO, the best photo-real imagery creation / Autogen annotation scenery tutorials for starters is these (2) by Luis Feliz-Tirado:

Make photo-real ground textures


File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.

Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539


Using the Autogen Annotator


File Description:
The Autogen Annotator is a powerful tool for modifying the autogen of default ground textures or adding autogen to custom (photo-real) ground. This document illustrates the use of the tool, and includes a pictorial guide to all autogen object types. Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.

Filename: using_the_autogen_annotator_264833.zip
License: Freeware
Added: 21st November 2009, 16:18:51
Downloads: 4220
Author: Luis Feliz-Tirado
Size: 8930kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140537


You are likely to also encounter these topics at some point as well:


Terrain Design


File Description:
Terrain Design for Flight Simulator X

This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilder for FS X. Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
My most sincere apologies - I am unable, for lack of free time, to offer support of any kind. For questions or problems, please post in the Avsim scenery design forum.

Filename: terrain_design_for_flight_simulator_x.zip
License: Freeware
Added: 14th December 2009, 13:29:15
Downloads: 16648
Author: Luis Feliz-Tirado
Size: 3991kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643


Some pertinent Autogen gotcha's, and a link to one of Luis Feliz-Tirado's 'unofficial' tutorials on Vector Autogen: "Fun With Lines":

https://www.fsdeveloper.com/forum/threads/default-autogen-objects-suppress-autogen-trees-specifically-the-ag_telephonepole.444845/post-818260


Also, a discussion on options for semi-automated scanning of imagery to create Autogen annotations:

https://www.fsdeveloper.com/forum/threads/detectfeatures-and-rectangular-vegetation.430935/


Of course, I 'could' also share my top secret info with you, but that might upset 'the order of things' as envisioned by the FS-Illuminati. :laughing:




Hope this helps ! :)

GaryGB
Many thanks Gary. I had already downloaded and read through the first two. Thanks for the second, and thanks for letting me know on the first two from another post. Those are popular.



In this video tutorial I cover parts of how autogen works as well:

I saw that, Arno. Very nice! Many thanks for the heads up, but already found it at YouTube.

Not many things on YouTube on Autogen, and none are in English except yours.
 
Top