Hi guys!
I'm the FSX SpacePort developer! This looks awesome! How are you projecting the outside view? Curved screen/projector? Looks crisp!
Yup - staging has been in place for quite a while now. I'm working on a demo which will illustrate the full cycle, from launch to recovery. I'm happy to report that EVERYTHING is in, even parachute ballistics. The one last thing I am implementing is proper buoyancy after the capsule drops into ocean. This is more of a "nice to have" and since our physics engine has sophisticated buoyancy feature, we thought, sure, let's have that too!
In order to understand what we're doing, you have to first realize that we have completely replaced the FSX's flight model with our own. We didn't "remove" it from FSX, but rather "disabled" it. In your case - I have to underscore that our physics engine does NOT contain an atmospheric flight model. It is a "ballistic" flight model that incorporates re-entry drag forces, calculated using ballistic drag equations. We may also incorporate small lift components generated by space capsules when they re-enter at attitudes that are off-axis to their velocity vector. This means that your spacecraft won't fly - it will just drop. However - and we have not tested this yet - but it is perfectly possible to re-enable FSX flight model in mid-flight. If this is done too soon at the point of re-entry, outside of what FSX considers a "valid" speed, FSX will go crazy.
So - your mission (should you choose to accept it
), if you want your project to work with FSX SpacePort, is to literally "push the envelope" and research, test, tweak and fine-tune the .air and .cfg files of your SSTO, and find a flight model that handles well that will give you the highest possible speed/altitude envelope. I'm not the expert in this, but someone out here might know what is FSX's highest possible speed (Mach) that it can handle. You might want to look into flight models of some fine freeware super/hypersonic aircraft such as X-15, Blackbird, and even Space Shuttle (I think there is a freeware of Space Shuttle that has a supersonic to subsonic transition, although it needs slew mode to reach space).
Once you have it tested and working, let me know at what attitudes and speeds you can save the flight and re-load it without any instabilities, and I can make an entry in the CFG file instructing FSX SpacePort to "relinquish" flight model back to FSX