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Have you ever encountered this error when rendering to texture?
I have solved this issue and found that online forums had no clue what was causing the error.
Let's say you have a engine nacelle and you also have another separate part for the inner walls. And you are going to map the inner walls to another location so it can be dark. The error will appear if you have both parts in the same scene when you render to texture because it's using the same scene location to shade the parts. So simply use another scene without both parts.
I have solved this issue and found that online forums had no clue what was causing the error.
Let's say you have a engine nacelle and you also have another separate part for the inner walls. And you are going to map the inner walls to another location so it can be dark. The error will appear if you have both parts in the same scene when you render to texture because it's using the same scene location to shade the parts. So simply use another scene without both parts.