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Hey !
Since my dev PC doesn't have a descent GPU, I use P3D with AA off. When testing my scenery on my main PC I found out that my ground polygon was turning almost transparent with AA on MSAA x8.
Have a look :
MSAA x8 :
AA disabled :
The texture is in DDS dxt3, I can provide it if needed.
What happen? Should I try to make my texture less transparent or Is there a setting in MCX to prevent this?
Thank you for your help, have a great week end !
Since my dev PC doesn't have a descent GPU, I use P3D with AA off. When testing my scenery on my main PC I found out that my ground polygon was turning almost transparent with AA on MSAA x8.
Have a look :
MSAA x8 :
AA disabled :
The texture is in DDS dxt3, I can provide it if needed.
What happen? Should I try to make my texture less transparent or Is there a setting in MCX to prevent this?
Thank you for your help, have a great week end !