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FSX Add Map SbuilderX Purchased satellite image

Messages
203
Country
australia
Hi,

I've purchased Satellite imagery for my airport project however i'm having an issue putting it into flight sim using SbuilderX.

I have been provided with a geo referenced TIFF image. The size of the image is 39000x30000 with a total size of 3.27G. The projection is UTM the Datum is GDA94 (Australian Geodetic 1994). I've tried to re-project it using Global Mapper. However the output after i re-project it is not recognized by SbuilderX. I've converted it to the Geographic WGs84 format and still no luck.

Can someone point me in the right direction ?

Thanks in advance.
 

rhumbaflappy

Administrator
Staff member
Resource contributor
Messages
5,433
Country
us-wisconsin
I would suggest not using SBuilderX. Just use resample with an INF file.
 
Messages
7,238
Country
us-illinois
Hello:

IIUC, you are making custom photo-realistic aerial imagery BGLs with MSFS / P3D SDK Resample. :scratchch

If you are intending to make custom photo-realistic aerial imagery BGLs with MSFS / P3D SDK Resample, GeoTIFF files can be processed by Resample using a less complex INF file.

Resample will then read the Geo-referencing info it requires from inside the GeoTIFF files themselves, and will slice the aerial imagery source files into terrain-mesh-clinging tiles of a specific size and shape required by MSFS / P3D for display at their "3D world" location.


As Dick alludes to above, you may need to use a "multi-source"-type *.INF file for FS SDK Resample to create custom photo-real aerial imagery BGL(s) for such a large extent of coverage area to work around the USERVA limitations of a project task session in SBuilderX (either 32-bit or 64-bit)


Note also that FS SDK Resample itself has a limitation in that it will only create BGLs up to (but not exceeding) 2-GB in size.


Additionally, one could work around this by segmenting output of your master source 39,000x30,000 pixel GeoTIFF file into 2 or more smaller GeoTIFF files when exporting from Global Mapper (aka "GM").


Example Global Mapper workflow for exporting your aerial imagery:


Conceptual Overview:

In a empty GM work-space with no other files loaded, open your master source 39,000x30,000 GeoTIFF file.

NOTE: Based on your statement in the OP above, by default, when opened in GM, your master source 39,000x30,000 pixel GeoTIFF file will initially have an internal UTM Projection with a GDA94 (Australian Geodetic 1994) Datum

One must next set GM's work-space to the "projection" required by MSFS / P3D SDK Resample ...so that any subsequent 'exported' GeoTIFF data files will be correctly formatted for use in FS.


A more detailed procedure
:

1.) Global Mapper Menu > File > Open Data File(s)... > Browse / select your:

"[Your GeoTIFF File Name].TIF"


2.) Global Mapper Menu > Tools > Configure > [Projection Tab]

a.) Configure:

Projection: Geographic (Latitude/Longitude)

Datum: WGS84

Planar Units: Arc Degrees

Parameters > Attribute

Central Longitude = 0


b.) Click Apply > OK


3.) Global Mapper Menu > File > Export > Export Raster Image Format > ("Select Image Format" dialog opens)

4.) In "Select Image Format" dialog pick-list, select "GeoTIFF"; click OK ("GeoTIFF Export Options" dialog opens)

a.) In "GeoTIFF Export Options" dialog > [GeoTIFF Options Tab]:

(1.) File Type: 24-bit RGB
(2.) Resampling: Default
(3.) Sample Spacing / Scale: (Filled in automatically; IMHO: Do not edit)
(4.) Check "Always Generate Square Pixels"
(5.) Compression pick-list: select "No Compression"

NOTE: (Do NOT use 'Default LZW Compression' or Resample takes longer to process *.TIF files !)

(6.) Check "Generate TFW (World) File
(7.) Check "Generate PRJ File (aka 'projection' info)

b.) In"GeoTIFF Export Options" dialog > [Tiling Tab]
(1.) Configure as necessary to segment exported GM output file extents into 2 or more parts

c.) In"GeoTIFF Export Options" dialog > [Export Bounds Tab]
(1.) Configure as necessary to segment original GM source file extents into 2 or more parts

Click OK ("Save As" dialog opens); enter desired file name and click "Save"

You should now have 2 or more GeoTIFF source files suitable for further use in development for your project. :pushpin:


BTW
: You can decrease the output file size of your aerial imagery BGL by approximately 40 percent (with little- if any- perceptible impact on visual quality when displayed at run time in FS) ...via a "CompressionQuality = 85" parameter / value used in the "multi-source"-type *.INF file when the imagery source files are submitted to MSFS / P3D SDK Resample ex: ;)

Code:
[Destination]
CompressionQuality = 85


FYI: If you plan to perform graphical editing of your master source 39,000x30,000 pixel TIFF file, or any segmented GM export output GeoTIFF files, always make backups, and only edit COPIES ! :alert:

Before performing any graphical editing of your copied source 39,000x30,000 pixel TIFF file, or any copied segmented GM export output GeoTIFF files, use ollyau's GeoTiff-to-INF utility to write out a FS SDK Resample *.INF file for each such file, so that you will have Geo-referencing info and other required parameter values for use with the (fixed pixel dimensions) edited imagery...when submitted via a "multi-source" *.INF file to FS SDK Resample.

http://www.fsdeveloper.com/forum/resources/geotiff-to-inf.119/



Also, when editing any such aerial imagery source file, NEVER change the total number of pixel Rows and Columns in the image, as this will effectively change the texture image file pixel dimensions relative to the original (saved) Geo-referencing info and other required parameter values for use with the edited imagery ...intended to be used when submitted via a "multi-source" INF file to FS SDK Resample.



PS: If you wish to use SBuilderX to make (smaller) 'example' derivative versions of your master source 39,000x30,000 pixel TIFF file to create seasonal textures, CVX vector scenery content BGLs etc. via the SBuilderX "Add Map > From Disk" feature, additional copies of the (minimum 2 or 3 smaller) segmented GM export output GeoTIFF files may need to be separately exported from GM in UTM Projection with a WGS84 Datum ...in order for SBuilderX to process them during "import".


If you still wish to explore the option to "import" (smaller) segmented GM export output GeoTIFF files into SBuilderX, feel free to inquire further within this thread. ;)


Hope this helps ! :)

GaryGB
 
Last edited:
Messages
203
Country
australia
I would suggest not using SBuilderX. Just use resample with an INF file.
Hello:

IIUC, you are making custom photo-realistic aerial imagery BGLs with MSFS / P3D SDK Resample. :scratchch

If you are intending to make custom photo-realistic aerial imagery BGLs with MSFS / P3D SDK Resample, GeoTIFF files can be processed by Resample using a less complex INF file.

Resample will then read the Geo-referencing info it requires from inside the GeoTIFF files themselves, and will slice the aerial imagery source files into terrain-mesh-clinging tiles of a specific size and shape required by MSFS / P3D for display at their "3D world" location.


As Dick alludes to above, you may need to use a "multi-source"-type *.INF file for FS SDK Resample to create custom photo-real aerial imagery BGL(s) for such a large extent of coverage area to work around the USERVA limitations of a project task session in SBuilderX (either 32-bit or 64-bit)


Note also that FS SDK Resample itself has a limitation in that it will only create BGLs up to (but not exceeding) 2-GB in size.


Additionally, one could work around this by segmenting output of your master source 39,000x30,000 pixel GeoTIFF file into 2 or more smaller GeoTIFF files when exporting from Global Mapper (aka "GM").


Example Global Mapper workflow for exporting your aerial imagery:


Conceptual Overview:

In a empty GM work-space with no other files loaded, open your master source 39,000x30,000 GeoTIFF file.

NOTE: Based on your statement in the OP above, by default, when opened in GM, your master source 39,000x30,000 pixel GeoTIFF file will initially have an internal UTM Projection with a GDA94 (Australian Geodetic 1994) Datum

One must next set GM's work-space to the "projection" required by MSFS / P3D SDK Resample ...so that any subsequent 'exported' GeoTIFF data files will be correctly formatted for use in FS.


A more detailed procedure
:

1.) Global Mapper Menu > File > Open Data File(s)... > Browse / select your:

"[Your GeoTIFF File Name].TIF"


2.) Global Mapper Menu > Tools > Configure > [Projection Tab]

a.) Configure:

Projection: Geographic (Latitude/Longitude)

Datum: WGS84

Planar Units: Arc Degrees

Parameters > Attribute

Central Longitude = 0


b.) Click Apply > OK


3.) Global Mapper Menu > File > Export > Export Raster Image Format > ("Select Image Format" dialog opens)

4.) In "Select Image Format" dialog pick-list, select "GeoTIFF"; click OK ("GeoTIFF Export Options" dialog opens)

a.) In "GeoTIFF Export Options" dialog > [GeoTIFF Options Tab]:

(1.) File Type: 24-bit RGB
(2.) Resampling: Default
(3.) Sample Spacing / Scale: (Filled in automatically; IMHO: Do not edit)
(4.) Check "Always Generate Square Pixels"
(5.) Compression pick-list: select "No Compression"

NOTE: (Do NOT use 'Default LZW Compression' or Resample take longer to process files !)

(6.) Check "Generate TFW (World) File
(7.) Check "Generate PRJ File (aka 'projection' info)

b.) In"GeoTIFF Export Options" dialog > [Tiling Tab]
(1.) Configure as necessary to segment exported GM output file extents into 2 or more parts

c.) In"GeoTIFF Export Options" dialog > [Export Bounds Tab]
(1.) Configure as necessary to segment original GM source file extents into 2 or more parts

Click OK ("Save As" dialog opens); enter desired file name and click "Save"

You should now have 2 or more GeoTIFF source files suitable for further use in development for your project. :pushpin:


BTW
: You can decrease the output file size of your aerial imagery BGL by approximately 40 percent (with little- if any- perceptible impact on visual quality when displayed at run time in FS) ...via a "CompressionQuality = 85" parameter / value used in the "multi-source"-type *.INF file when the imagery source files are submitted to MSFS / P3D SDK Resample ex: ;)

Code:
[Destination]
CompressionQuality = 85


FYI: If you plan to perform graphical editing of your master source 39,000x30,000 pixel TIFF file, or any segmented GM export output GeoTIFF files, always make backups, and only edit COPIES ! :alert:

Before performing any graphical editing of your copied source 39,000x30,000 pixel TIFF file, or any copied segmented GM export output GeoTIFF files, use ollyau's GeoTiff-to-INF utility to write out a FS SDK Resample *.INF file for each such file, so that you will have Geo-referencing info and other required parameter values for use with the (fixed pixel dimensions) edited imagery...when submitted via a "multi-source" *.INF file to FS SDK Resample.

http://www.fsdeveloper.com/forum/resources/geotiff-to-inf.119/



Also, when editing any such aerial imagery source file, NEVER change the total number of pixel Rows and Columns in the image, as this will effectively change the texture image file pixel dimensions relative to the original (saved) Geo-referencing info and other required parameter values for use with the edited imagery ...intended to be used when submitted via a "multi-source" INF file to FS SDK Resample.



PS: If you wish to use SBuilderX to make (smaller) 'example' derivative versions of your master source 39,000x30,000 pixel TIFF file to create seasonal textures, CVX vector scenery content BGLs etc. via the SBuilderX "Add Map > From Disk" feature, additional copies of the (minimum 2 or 3 smaller) segmented GM export output GeoTIFF files may need to be separately exported from GM in UTM Projection with a WGS84 Datum ...in order for SBuilderX to process them during "import".


If you still wish to explore the option to "import" (smaller) segmented GM export output GeoTIFF files into SBuilderX, feel free to inquire further within this thread. ;)


Hope this helps ! :)

GaryGB


Well that is done and done.
I appreciate the help! i have managed to get it into fsx fitting perfectly just using global mapper, resample and inf files using the information you guys have provided.

Once again i really appreciate the help :)

Regards,

Ridz_YSSY
 
Messages
221
Country
germany
Hello:

IIUC, you are making custom photo-realistic aerial imagery BGLs with MSFS / P3D SDK Resample. :scratchch

[...]

Hope this helps ! :)

GaryGB


Gary,

a bit OT, but what folllows has long been on my list. Your explanation above is one of the best posts on the subject I have seen so far! When I got stuck in my scenery endeavours in the past and googled for advice, I very often found the solution in well written posts by a gentleman who goes by GaryGB. Articles like the one above, which are almost your trademark, can not be written in a mere few minutes. Thank you so much for taking a considerable amount of time to help fellow devs all these years.

Cheers to you,
Mark
 
Messages
105
Country
poland
Hello Ridz-YSSY. Could you tell where did you buy imagery ? I have problem to find resellers. I`m stuck with 2 projects because off thay.
By the way I found one site : FTXDes Project Open Scenery. I see a lot of people can`t find any free source for their sceneries except USA. And on this website they have 1/3 of europe allready done ! I`m not envy ( ok a little bit );) but how the hell is it possible.
Is it some kind off stilling imagery or I missed something. Pls reply couse I have headache for so long ! Stupid Google.
 
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