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THANK YOU. My SDK didn't come with samples for some reason, and this thread looks like what I figured had to be out there somewhere. I just hadn't put in the right search terms or opened the right forum thread to come across itHi Chris:
As with FS2Kx, in MSFS one can either drape imagery onto the underlying terrain mesh as custom land class textures which will be limited to the max resolution of LOD-20 (which is actually higher resolution than most areas of the world currently have available for imagery, thus one may need to "up-sample" to ensure priority visibility over other default local ground textures).
Otherwise, one can map imagery onto Ground Polygons as flat / level or sloped 3D models with no assigned limit to displayed texture resolution at run time.
You may wish to review this thread:
https://www.fsdeveloper.com/forum/t...efault-land-detail-texture.456765/post-912411
GaryGB
Doesn't this get the samples?
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