Adding ground photo.bgl to an airport

I'd like to add some photo ground to several freeware airports. I'm using MSE and want to improve how the airports blend with the PS.

I discovered Sbuilder and watched a video on how to use the image to line up objects at the airport with ADE, but not how to save the photo as a .bgl to add to an airport scenery.

Which version of SBuilder do I need for P3D v4.5HF1? So far the one that I downloaded has errors.

What is the fastest way to do this?

Thanks in advance.
 
https://www.fsdeveloper.com/forum/threads/adding-ground-photo-bgl-to-an-airport.446723/post-836009

I'd like to add some photo ground to several freeware airports. I'm using MSE and want to improve how the airports blend with the PS.

Please explain what you refer to by "MSE" and "PS". :scratchch


https://www.fsdeveloper.com/forum/threads/adding-ground-photo-bgl-to-an-airport.446723/post-836009

I discovered Sbuilder and watched a video on how to use the image to line up objects at the airport with ADE, but not how to save the photo as a .bgl to add to an airport scenery.

Do you want to add a background "Image" to use as a positioning guide in ADE ?


Or do you instead want to make:

* custom photo-real imagery terrain textures that drape onto terrain mesh

...versus:

* custom photo-real imagery terrain textures that are mapped onto a flat 3D object placed above terrain mesh (Ground Polygon)



https://www.fsdeveloper.com/forum/threads/adding-ground-photo-bgl-to-an-airport.446723/post-836009

Which version of SBuilder do I need for P3D v4.5HF1? So far the one that I downloaded has errors.

What is the fastest way to do this?

Thanks in advance.

Use rhumbaflappy's ZIP-ed "Full" install of SBuilderX version 3.15, and use either P3Dv1.4x or P3Dv4.5x SDK ...as cited in these threads




GaryGB
 
Please explain what you refer to by "MSE" and "PS". :scratchch





Do you want to add a background "Image" to use as a positioning guide in ADE ?


Or do you instead want to make:

* custom photo-real imagery terrain textures that drape onto terrain mesh

...versus:

* custom photo-real imagery terrain textures that are mapped onto a flat 3D object placed above terrain mesh (Ground Polygon)






Use rhumbaflappy's ZIP-ed "Full" install of SBuilderX version 3.15, and use either P3Dv1.4x or P3Dv4.5x SDK ...as cited in these threads




GaryGB
Thanks Gary.

I really appreciate your help. At first the goal is to just add the jpeg using ADE to line up all the objects.

Next, I'd like to learn how to add the photo under the airport as a .bgl

Some of the freeware airports were not designed for MSE FL (Mega Scenery Earth FL) so I was hoping to add the photo under the airport.

PS means photo scenery. Sorry for the confusion.

I know this can be done because one of the freeware does have photo bellow the airport. In that case I had to disable it to make the airport blend better with MSE FL.
 
Hi again:

These threads should contain pertinent general info on the ADE > Add > Image procedure:

https://www.google.com/search?sourc...hUKEwjnsPvCtbXnAhWQbs0KHf-qAGcQ4dUDCAc&uact=5


I prefer that airports be sized / shaped / positioned correct to the real world, so I emphasize use of imagery in the correct GIS "projection":

https://www.google.com/search?biw=9...d=0ahUKEwiroq-9trXnAhUUH80KHefrA-o4ChDh1QMICg


Let us know when you are ready to add higher resolution imagery than that provided by MegaScenery Earth FL by opening new threads. :)

GaryGB
 
Hi GaryGB,

I finally managed to learn how to use the latest Sbuilder to locateand download photo imagery, create the map, and successfully compile to a photo.bgl for the base of my airports, but as always there are still some growing pains.

For example, I created the base photo for airport X05 and fixed the airport layout with ADE but when I load the scenery I have a large area of AG that is eliminated due to the added photo.bgl and some texture bleed through. There seems to be a conflict with the MSE FL photo and the photo.bgl that I compiled and added to my X05 Scenery folder. Maybe I need to take some actions to ensure that both photos work together. Are there any additional things I should know?

I have another option at X05. To keep the airport without the photo.bgl that I created, but the MSL FL has added AG textures that are causing some trees to show up in the runway. Is there a way to create an AG exclusion for the photo scenery AG to exclude AG at X05 airport?

Both methods are challenging, but I'm willing to learn.

Thanks.
Jose
 
Hi Jose:

You may wish to review at least the first few pages of this (long) thread:

https://www.flightsim.com/vbfs/printthread.php?t=250762&pp=40

How to create photoreal scenery for FSX


You may also wish to review these excellent tutorials by Luis Feliz-Tirado: :teacher:

Make photo-real ground textures


File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.

Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539


Terrain Design


File Description:
Terrain Design for Flight Simulator X

This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilder for FS X. Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
My most sincere apologies - I am unable, for lack of free time, to offer support of any kind. For questions or problems, please post in the Avsim scenery design forum.

Filename: terrain_design_for_flight_simulator_x.zip
License: Freeware
Added: 14th December 2009, 13:29:15
Downloads: 16648
Author: Luis Feliz-Tirado
Size: 3991kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643


Using the Autogen Annotator


File Description:
The Autogen Annotator is a powerful tool for modifying the autogen of default ground textures or adding autogen to custom (photo-real) ground. This document illustrates the use of the tool, and includes a pictorial guide to all autogen object types. Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.

Filename: using_the_autogen_annotator_264833.zip
License: Freeware
Added: 21st November 2009, 16:18:51
Downloads: 4220
Author: Luis Feliz-Tirado
Size: 8930kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140537


Feel free to inquire further if you still have any questions after review of the above cited tutorials.

Hope this helps a bit more. :)

GaryGB
 
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