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Adding PBR to MSFS imports of FSX airplanes?

I imported the VirtualCol CRJ-200 into MSFS yesterday, and more or less successfully managed to merge it with the Aerosoft CRJ cockpit. Only downside is the cockpit flickers like crazy, but it's still an amazing feat I didn't think was possible. Next task is adding PBR to the model... but there doesn't seem to be a good tutorial anywhere on taking an aircraft import and applying PBR to it. And unfortunately it doesn't seem anywhere near as straightforward as it is in P3D, which is pretty frustrating also.
Any tips?
What textures are included in the aircraft ( before you converted it?) We need to know that before answering your question on PBR.
All that was in the textures folder for the original Vcol install were the default textures. I hadn't modified anything prior to. Just the livery textures and the base textures, nothing more.
There isn't any method/ tutorial in converting the default textures to PBR because it is not simple. Though, it is much easier with the base images that contain the many layers.

First, you need to remove all directional light information from the diffuse textures to get the base colors only. If you are able.to separate the light information from the diffuse, you should be able to use it for the AO. From the base color you should be able get the emissive.

From specular, you might be able to adjust to be the metallic but most will be black or close to black. Anything that is painted should be black; any bare metals should be on the whiter shade there of. There are many guides on the internet that could help on the actual shades for the types.of metals. The roughness is the most tricky, if you aren't sure of, but in most cases it will most likely be in the gray spectrum.