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Adding Scenery Textures to SBX - SOLVED

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252
Country
australia
Hello, I am adding scenery textures to SBX to use in a project for my own use. I am familiar with the process of adding the required info to the TERRAIN.CFG and LINES.TXT files but would like to ask can I change the name in the LINES.TXT file to a simpler/different format that is easier to read in the vector list box as long as the GUID and TEXTURES listing remain the same? I believe that the LINES.TXT file is simply a listing that provides a source of information to the user via the vector list box. Is this also correct?

ie:
Current:

[Texture.390]
Color=FFC00000
Name=XXXX_X_XXXXXXXX_XXXXXX_XXXXXXX_XXXXXX
guid={af942e9b-21fc-40d8-a77f-af90596d0f49}
Textures=aaaa_V_bbbb_cccccccc_dd_su
Type=RDX1263

What I would like to change to:

[Texture.390]
Color=FFC00000
Name=XXXX_XXXX_XX_XX
guid={af942e9b-21fc-40d8-a77f-af90596d0f49}
Textures=aaaa_V_bbbb_cccccccc_dd_su
Type=RDX1263

Cheers
Andrew
 
That probably works OK, since AFAIK, all object referencing and placement in FS is done via GUID strings, not Uuid or "Friendly Name" strings,

It is worth testing (...but do keep backups of original file inside ZIP archives).

GaryGB
 
Last edited:
Hi Gary,

At this stage it would appear not to work. I have used 2 textures, changing one and leaving the other with original names. Only the original named ones subsequently show in the sim.

Bugga!

Andrew
 
I would need to review the caveats and quirks of modifying the Terrain.Cfg to see if this may work with even a slight change of procedure.


But I did a quick search and found this, which might merit comparison ? :scratchch

https://www.fsdeveloper.com/forum/threads/vector-line-acting-up-solved.432007/

[EDITED]

It may be that, in contrast to my 'foolhardy' assertion above, all object info must match, including the "Friendly Name" string. ;)

Texture Definition entries in SBuilderX must match that of Lines.TXT, and Terrain.Cfg entries must all match each other.

Note in particular that SBuilderX' Lines.TXT uses mixed case (aka 'Initial Caps') for "Guid", and Terrain.Cfg uses lower case "guid".


Perhaps these threads may prove informative: :pushpin:

https://www.fsdeveloper.com/forum/t...oreline-textures-sbuilderx.130092/post-292280

https://www.fsdeveloper.com/forum/threads/sbuilderx-with-a-little-help-from-my-friends.207689/

[END_EDIT]

GaryGB
 
Last edited:
Woohoo!! :) Simply ensuring that the word guid was indeed spelled as "Guid" has enabled the vector lines. So yes you can change the friendly name string as long as they match in both LINES.TXT and TERRAIN.CFG in the SBX TOOLS directory then they will show in the SBX vector line selection box and in the sim.

Thanks for all your help, and in particular the info above regarding case sensitivity Gary. I am assuming that this would also apply to ground textures also.

Cheers
Andrew
 
Woohoo!! :) Simply ensuring that the word guid was indeed spelled as "Guid" has enabled the vector lines. So yes you can change the friendly name string as long as they match in both LINES.TXT and TERRAIN.CFG in the SBX TOOLS directory then they will show in the SBX vector line selection box and in the sim.

Thanks for all your help, and in particular the info above regarding case sensitivity Gary.


I am assuming that this would also apply to ground textures.

Cheers
Andrew

I have not yet tested that for a pending FSX project requiring custom entries to Terrain.Cfg and SBuilderX to substitute CVX vectors for some AFD objects.

I hope your further tests go well. :)

GaryGB
 
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