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FS2004 Adding stock NavAids to user-created Airport?

Leo2789

Resource contributor
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portugal
Hello all!

I had messaged Jon with this question, to which he replied that it isn't something people had asked him before and so he had no fix for it 'on-hand'.
What I need is to add surrounding stock navaids to an airport I created myself which represents an actual real-life airport missing from the default scenery; I need this so I can create the relevant approaches for it accurately, but as expected the option to 'Load Stock Data' is greyed out.
So I was wondering if anyone has ever had this issue and if you ever fixed it or found a workaround, and if so how? :)

Thank you
 
I add a navaid like VOR/DME in ADE Approach mode with position, frequency, range as found in the docs.
Is that wrong?
Here is an example:
AIP2.jpg
 
Last edited:
I add a navaid like VOR/DME in ADE Approach mode with position, frequency, range as found in the docs.
Is that wrong?

Yes I do that too for Navaids or Waypoints that aren't in the stock scenery. My question is how to include stock navaids in user created airports?
Simply creating a navaid with the exact same data as the stock one would generate a duplicate no? :confused:
 
You are right, my 'Load Stock Data' is greyed out too.
But if I go in "Approach mode", I can see these navaids and they are in the list too.
I dont remember if I imported them once. Perhaps this could not be done twice? :scratchch
Which version of ADE9 do you use?
 
You are right, my 'Load Stock Data' is greyed out too.
But if I go in "Approach mode", I can see these navaids and they are in the list too.
I dont remember if I imported them once. Perhaps this could not be done twice? :scratchch
Which version of ADE9 do you use?

I see no navaids of any sort except those I have added myself (where applicable) in my projects :/
I'm using 1.67 currently but in the process of updating to the latest!
 
As stated above, you might try adding the navaids yourself (matching the stock ones), and then create your approaches from them. Then compile to FS and check if everything is OK. If FS is confused, you might try deleting your versions of the stock navaids, leaving only the stock ones behind.
 
As stated above, you might try adding the navaids yourself (matching the stock ones), and then create your approaches from them. Then compile to FS and check if everything is OK. If FS is confused, you might try deleting your versions of the stock navaids, leaving only the stock ones behind.

I considered that, but all info I've read so far regarding having duplicate stuff = bad juju :/
For now I have created a fictional Terminal WPT with the same ident at the exact location of the VOR in question, the likes of which exists as well in stock scenery and in the real word. If no solution exists to import the stock navaids into user generated airports, then I'll probably have to live with it :laughing: . Flying the published approach by hand (for non VNAV/LNAV aircraft) will still be possible anyways since the VOR will still be there so..

Thnx for all your inputs though @hgschnell & @tgibson !
 
Did you update ADE to 01.78.7298?
Otherwise further discussion is not useful.
I created ZBAD Daxing, no stock airport, and got the Navaids of the stock files

navaids1.jpg
 
Hey @hgschnell
I have indeed installed version 1.78 already and its running exactly like my previous version, including the fact I still have 'Load Stock data' greyed out under Tools :/
At this point I'm thinking about just living with it, since I replaced the VOR fix with a WPT for AI purposes as mentioned before, and the simmer can still make the published approach using the VOR as it is also there from the stock files.
Fixing this was really more of a nitpicking issue than it actually 'breaking' my airport, as I sometimes get so annoyed by these little nuisances that I lock onto them until they're fixed :laughing: but since its not really that much of a big deal, and the fact that this is the only airport in my entire project faced with this issue I'm moving on for now :)

If someone comes up with a solution in the future though, please share with us all! :D

Thanks for all your inputs and help @tgibson & @hgschnell !
 
I have investigated this a bit and there seems no reason not to allow the import of some items. I have therefore changed ADE so it will allow users to import (or remove) the following element types when working on a user defined non stock airport
  • Comms
  • Nearby Airports
  • Navaids and Waypoints.
I can't say when this change will be available to the public but it will be in the next development build whenever that might be
 
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