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Adding to ADE Object Library?

Would I be able to design (Gmax) towers, Hangers. Radar Vehicles, etc, and place them in ADe's Library, if so how would I accomplish this. Frank!
 
Frank

Since this is a sticky suggestion thread based on what needs to be added to ADE your question will get a lot more attention if you make a post heading and ask how to place objects in the library utility of ADE.
 
Yeah,
That had me fooled for a while, too.
There is a button lurking at the top of the Tools -> Library Object Manager, that looks like a header. It's called "Tools", and if you hover over it, you'll find that it's actually a short menu, one item of which allows you to add objects.

Select a .bgl that you think has objects in it, and it will tell you whether there are any objects, if so, how many, and how many have been loaded, and if there are any to load, will give you the opportunity to load them.

Now, matching the thumb nails is the hard bit...

And if anyone knows some method other than one at a time, I'd be very pleased to know about it.
 
Select a .bgl that you think has objects in it, and it will tell you whether there are any objects, if so, how many, and how many have been loaded, and if there are any to load, will give you the opportunity to load them.

Frank

Adding to what John just said


Be sure you hit the save button after bringing the bgl objects into ADE. If you do not hit the save button the next tine you open ADE the added bgl will be gone.

You can go get any bgl including the OBX type bgl's and load into ADE and see what type sceneryObjects exist around the world. ADE is not limited to just the Global\scenery bgl's.

After you are finished with loading, saving, looking at, and /or using you can delete the bgl from the list.
 
I added an Fs2004 Control Tower.bgl and it showed up okay in FSX except it was all black. I would assume the Gmax bgl's should be drawn in FSX Gmax. Is this correct? Frank!
 
You need to have the textures in the texture folder associated with the scenery folder containing the ADE bgl (or in the main FSX texture folder).

George
 
I made a mistake. The tower that showed up was not made with ADE. I had tried to install the tower.bgl directly into FSX. Sorry for the confustion. I'll start from scratch.

(The two Towers I exported to FSX via ADE did not show up). Frank!
 

scruffyduck

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FSDevConf team
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ADE can work with mdl files created by GMax or FSDS 3.5 As mentioned above this can be done directly without having them first in a Library.
 

scruffyduck

Administrator
Staff member
FSDevConf team
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I'm currently building models in GMAX and installing them with ADE from my own library. It's a steep learning curve but worthwhile. If you get a copy of my latest airfield (YCAG Caiguna), it contains my model library and installation instructions for ADE. http://www.alanblencowe.com/imagesalan/03FSXaddonscenery.htm
This page may also help you get all the freeware you need to get started.
http://www.alanblencowe.com/imagesalan/03FSXairfieldconstruction.htm

Hi Alan

Thanks for posting those links
 
Yeah,
That had me fooled for a while, too.
There is a button lurking at the top of the Tools -> Library Object Manager, that looks like a header. It's called "Tools", and if you hover over it, you'll find that it's actually a short menu, one item of which allows you to add objects.

Select a .bgl that you think has objects in it, and it will tell you whether there are any objects, if so, how many, and how many have been loaded, and if there are any to load, will give you the opportunity to load them.

Now, matching the thumb nails is the hard bit...

And if anyone knows some method other than one at a time, I'd be very pleased to know about it.

Thank you! I was wondering how it could be done.
 

scruffyduck

Administrator
Staff member
FSDevConf team
Resource contributor
How can we do that?

What about mdls created using ModelConvertorX?

Provided that the mdl file works in FSX then you can use any. Check out the documentation on using mdl files in ADE. As I recall that information is in the supplemental release notes for version 1.37
 
Provided that the mdl file works in FSX then you can use any. Check out the documentation on using mdl files in ADE. As I recall that information is in the supplemental release notes for version 1.37

Where are the supplemental notes. I found the readme that just says we can import XML and BGL although when I try and import an BGL it asks if I want to save the airport, I say no (or yes) and then nothing happens. Do I have to put the XML or BGL file anywhere in particular. I just browsed to it.

Thanks.
 

scruffyduck

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Start > Program Files > Airport Design Editor > Help > ADE Release Notes.pdf

Or Start > All Programs etc if you are using Vista.

Contents - Third Bullet - User Models. Details start on page 3
 
Start > Program Files > Airport Design Editor > Help > ADE Release Notes.pdf

Or Start > All Programs etc if you are using Vista.

Contents - Third Bullet - User Models. Details start on page 3

Ahh. I was looking in the files I installed for the 1.39.07. Thanks.
 
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