I'm trying to animate a basic pitch/alpha indicator for an ADI. The pitch rate and alpha are combined into a single value to move a marker up and down.
I'm rubbish at maths, but I believe the values should be made up of the Vertical speed being divided by 100 (eg 6000 becomes 60) this would then be added to AoA with the result being the animation.
I've got as far as this, but not getting anything back. if{ (A:INCIDENCE ALPHA, degrees) + (A:VERTICAL SPEED,feet per second) 100 / }
Also what does everyone use for P3D V5 to see gauge simulation variables - I have the L Var gauge by Doug which is great.
I'm rubbish at maths, but I believe the values should be made up of the Vertical speed being divided by 100 (eg 6000 becomes 60) this would then be added to AoA with the result being the animation.
I've got as far as this, but not getting anything back. if{ (A:INCIDENCE ALPHA, degrees) + (A:VERTICAL SPEED,feet per second) 100 / }
Also what does everyone use for P3D V5 to see gauge simulation variables - I have the L Var gauge by Doug which is great.