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I'm trying to add several water polygons (lakes) made in SBX over the photoreal image. But they don't show up in FSX, even if they are tagged with altitude parameter.
1. Do I understand it correctly that to achieve this I need to add blend masks (make transparent lakes) to those areas on the bmp image in addition to SBX vector polygons? Doubling the work that is...
2. If yes, is it possible to... say port the vector polygon coordinates as a selection to Photoshop to achieve best shorelines match between SBX and Photoshop blend mask? Sounds crazy, I know...
3. I've tried to find an answer both in SDK and Luiz's tutorials but still don't understand why hydro polygons need altitude parameter, if they still clip to the mesh (whatever its height is) lying underneath? Can you please explain in layman terms?
Thanks!
1. Do I understand it correctly that to achieve this I need to add blend masks (make transparent lakes) to those areas on the bmp image in addition to SBX vector polygons? Doubling the work that is...
2. If yes, is it possible to... say port the vector polygon coordinates as a selection to Photoshop to achieve best shorelines match between SBX and Photoshop blend mask? Sounds crazy, I know...
3. I've tried to find an answer both in SDK and Luiz's tutorials but still don't understand why hydro polygons need altitude parameter, if they still clip to the mesh (whatever its height is) lying underneath? Can you please explain in layman terms?
Thanks!
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