I have to be missing something very elementary, and I apologize in advance for bothering you with this, but I'm at my wit's end (admittedly not much of a stretch).
I have an airport which I'm trying to modify,
I have a Library Object from an earlier version of flight sim, which I've run through ModelConverterX, and saved as a .BGL at P3D V4.4 version level.
I have the updated/converted .BGL in my addon scenery/scenery folder - the same place the airport is located.
The Library Object has been added to ADE (although without thumbnail for obvious reason)
I can add selected object(s) from the Library within ADE, and the top-down outlines appear on ADE, as do all other objects I've added
The added object can be moved/edited within ADE with no apparent problem
The airport compiles with no apparent errors, and when I look at the size of the airport .BGL in Explorer, it shows to be larger than before the addition.
My problem is when I restart the simulator, I get the message about building database for new scenery, etc.
However, when the simulator starts and I go to where the object should be visible, nothing is there (Location verified to be correct from within ADE via the little airplane ICON).
I'm obviously missing something very basic, but it's a mystery to me.
I know that the added .BGL file should have associated textures with it (else the object appears black), but I don't see any sign that the object has been added.
A nudge (or a kick in the pants) in the correct direction will be much appreciated.
Regards,
Al
I have an airport which I'm trying to modify,
I have a Library Object from an earlier version of flight sim, which I've run through ModelConverterX, and saved as a .BGL at P3D V4.4 version level.
I have the updated/converted .BGL in my addon scenery/scenery folder - the same place the airport is located.
The Library Object has been added to ADE (although without thumbnail for obvious reason)
I can add selected object(s) from the Library within ADE, and the top-down outlines appear on ADE, as do all other objects I've added
The added object can be moved/edited within ADE with no apparent problem
The airport compiles with no apparent errors, and when I look at the size of the airport .BGL in Explorer, it shows to be larger than before the addition.
My problem is when I restart the simulator, I get the message about building database for new scenery, etc.
However, when the simulator starts and I go to where the object should be visible, nothing is there (Location verified to be correct from within ADE via the little airplane ICON).
I'm obviously missing something very basic, but it's a mystery to me.
I know that the added .BGL file should have associated textures with it (else the object appears black), but I don't see any sign that the object has been added.
A nudge (or a kick in the pants) in the correct direction will be much appreciated.
Regards,
Al