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I wanted to edit EBLG so that the parallel runways (23L and 23R) with the same ILS frequency (109.35) didn't clash and prevent any ILS reception. The only thing I did was edit the ILS frequency, then compile, then install the bgl as addon scenery (using the addon.xml method LM require). This caused two problems.
1. I was unable to change the ILS freq for 23R. Whatever it did the resulting bgl file didn't change the frequency. I then found 23L could be changed and I changed it to 110.35. The only significant difference I could see is that 23R has backcourse enabled, 23L does not.
2. Having sorted the ILS issue, I then noticed the PAPIs were floating about 20 ft above terrain. I found an old thread here reporting this problem. http://www.fsdeveloper.com/forum/threads/runway-light-and-papi-in-the-air.432547/ It was not answered but it stated the problem only exists if you have FTX Vector installed. Sure enough if I delete FTX Vector the PAPIs aren't offset vertically.
Obviously I don't want to lose FTX Vector for the sake of one airport ILS, so has anyone seen this problem and can it be overcome?
1. I was unable to change the ILS freq for 23R. Whatever it did the resulting bgl file didn't change the frequency. I then found 23L could be changed and I changed it to 110.35. The only significant difference I could see is that 23R has backcourse enabled, 23L does not.
2. Having sorted the ILS issue, I then noticed the PAPIs were floating about 20 ft above terrain. I found an old thread here reporting this problem. http://www.fsdeveloper.com/forum/threads/runway-light-and-papi-in-the-air.432547/ It was not answered but it stated the problem only exists if you have FTX Vector installed. Sure enough if I delete FTX Vector the PAPIs aren't offset vertically.
Obviously I don't want to lose FTX Vector for the sake of one airport ILS, so has anyone seen this problem and can it be overcome?