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Instead of Add Folder try Add File. Does the same thing happen?
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It wouldn't let me Add File because it already existed. I renamed the ADE-2020_Alpha folder, reinstalled Alpha 18 to G:\ADE-2020_Alpha, reapplied patch 4 so I have a fresh install again. I used Add File and it took a lot longer and gave no error messages. The Footprints now show correctly. Thanks.Instead of Add Folder try Add File. Does the same thing happen?
It wouldn't let me Add File because it already existed. I renamed the ADE-2020_Alpha folder, reinstalled Alpha 18 to G:\ADE-2020_Alpha, reapplied patch 4 so I have a fresh install again. I used Add File and it took a lot longer and gave no error messages. The Footprints now show correctly. Thanks.
Thanks, I didn't look at the Tools menu and didn't see an update button. No problem, I wanted to do a fresh install anyway just to be sure.
The zip file is too large to email. You can download it at Flightsim.to unless you have another way I can get it to you.Can you go to your task manage and check that ADE is running in 64bit mode?
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Make sure there is no (32 bit) on the end of the name. If there is then I can tell you how to fix that. Meantime could you email me that library - jon AT scruffyduck DOT org
We do see errors since some of the models are very large - many time larger than the equivalent FSX/P3D models.
ADE is running 64 Bit.The zip file is too large to email. You can download it at Flightsim.to unless you have another way I can get it to you.
No I can get it from there. So at least we can exclude memory issues that we had for a long whileADE is running 64 Bit.
The mikeaat-assetpack has an object in it which ADE (using Arno's DLLs) does not like. Mikeatt-Glider-Fox. MCX doesn't decompile it either... but it can be shown and placed by the in-sim DevMode. (I'm using Arno's latest MCX DLLs in ADE and in MCX). MCX reports 'glTF binary chunk type is not valid'. I get the objects from the library into ADE excepting the Fox Glider. So this is an issue for Arno to resolve.
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The mikeaat-assetpack has an object in it which ADE (using Arno's DLLs) does not like. Mikeatt-Glider-Fox. MCX doesn't decompile it either... but it can be shown and placed by the in-sim DevMode. (I'm using Arno's latest MCX DLLs in ADE and in MCX). MCX reports 'glTF binary chunk type is not valid'. I get the objects from the library into ADE excepting the Fox Glider. So this is an issue for Arno to resolve.
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Draw Detailed Footprints is checked. Every object gives me this error. Also, this is a Microsoft install and not Steam.
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https://flightsim.to/file/1923/mikea-at-assetpackIf you can point me to the model, I'll have a look.
The error seems to come from the code that tries to read the model file. But given the code path shown in the error I don't understand it tries to do that. Jon, can ADE read gltf files directly as well or do you always load them via the bgl file?
That was the way that a sample that I saw did it. I haven't had any issue with that. The actual issue here is that Windows crashed loading MSFS during the build process. I can zip the project and send it if you want.That is coming from the code that saves and loads files. Looks line this one was corrupted?
Is there a reason that you have commas in your file names?
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I am not sure that is even possible