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Hi,
I've been handling with the season-based changing textures with SODE. But when I was testing the technique which should be shown by SODE, I found that my ground polygon was beneath the ADE BGL scenery. Just as the pics below.
So I'm stuck with step one. My Z-bias for this GP is -8, and the airport surface is -16. And I also tried to raise the GP a bit like 0.05-1.00 meters but no good , the GP did rise, but the ADE BGL still shown above the GP.I know SODE is cable of so many cool functions, could anyone tell me how to fix this ?
Thanks,
Rustam
I've been handling with the season-based changing textures with SODE. But when I was testing the technique which should be shown by SODE, I found that my ground polygon was beneath the ADE BGL scenery. Just as the pics below.
So I'm stuck with step one. My Z-bias for this GP is -8, and the airport surface is -16. And I also tried to raise the GP a bit like 0.05-1.00 meters but no good , the GP did rise, but the ADE BGL still shown above the GP.I know SODE is cable of so many cool functions, could anyone tell me how to fix this ?
Thanks,
Rustam