• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v4 ADE Bgl above Ground Polygon

Messages
23
Country
poland
Hi,

I've been handling with the season-based changing textures with SODE. But when I was testing the technique which should be shown by SODE, I found that my ground polygon was beneath the ADE BGL scenery. Just as the pics below.

Fault.jpg

fualt2.jpg


So I'm stuck with step one. My Z-bias for this GP is -8, and the airport surface is -16. And I also tried to raise the GP a bit like 0.05-1.00 meters but no good , the GP did rise, but the ADE BGL still shown above the GP.I know SODE is cable of so many cool functions, could anyone tell me how to fix this ?

Thanks,

Rustam
 
Top