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ADE FSX to P3Dv5

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Is it possible to compile ADE projects for P3Dv5 when you only have FSX? When someone tried out our FSX scenery in P3Dv5, he saw default buildings on top of our current scenery which is not ideal.
 

scruffyduck

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The simple answer is no. This thread discusses the issue your user found with your FSX scenery in v5 https://www.fsdeveloper.com/forum/t...lier-project-files-to-use-with-p3d-v5.447641/

You need the v5 stock folders to be able to find the stock objects to exclude. In theory you could place a large exclusion rectangle over the entire airport ( or a series) in the hope of excluding the v5 objects. However these might clash with any micro excludes ADE created for FSX stock placements. Without v5 to test your results it would be hard going.
 
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The simple answer is no. This thread discusses the issue your user found with your FSX scenery in v5 https://www.fsdeveloper.com/forum/t...lier-project-files-to-use-with-p3d-v5.447641/

You need the v5 stock folders to be able to find the stock objects to exclude. In theory you could place a large exclusion rectangle over the entire airport ( or a series) in the hope of excluding the v5 objects. However these might clash with any micro excludes ADE created for FSX stock placements. Without v5 to test your results it would be hard going.
So if a v5 user sent us coordinates for any of the objects that needed to be excluded in the stock version, would adding a small exclusion rectangle to those coordinates solve the issue? Would smaller exclusions lessen the chance of clashes with other excludes?
 

scruffyduck

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maybe, but there could be dozens. if you send me your airport then I can probably fix it faster and easier than you can.
 
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maybe, but there could be dozens. if you send me your airport then I can probably fix it faster and easier than you can.
Thanks for offering to do that! I wouldn't want to waste your time though since I haven't finished everything yet and I know someone with P3Dv5 who is part of our scenery group willing to help out. I'm assuming that if someone does have P3Dv5, they just follow the instructions you outlined here: https://www.fsdeveloper.com/forum/t...lier-project-files-to-use-with-p3d-v5.447641/ More specifically they would just open up the ADE file, use the "load stock data" option, and then save and compile?
 

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If you have retained any stock objects or signs in your FSX version project file then you first need to use Tools > Remove Stock Data Stock Status. Then use Tools > Load Stock Data and load signs and scenery objects. If you do not carry out the first step and you have stock objects or signs from FSX then these will get removed when you do the second step. Loading Stock Data first removes any that is already in the project. So just using Load Stock Data in v5 will remove any FSX stock objects and signs and then add back the v5 ones. Using Remove Stock Data Stock Status turns any stock signs or objects retained in the FSX project file into user objects or signs. Sorry if this sounds complicated. If in any doubt do both steps described above in the correct order.

EDIT

Bear in mind from that point on you have two different project files for the same airport that need to be compiled by the correct compiler(s) for that version. I suppose you could do all your work for FSX and then pass any updated project files to the person with v5 to process and test
 
Last edited:
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195
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us-ohio
If you have retained any stock objects or signs in your FSX version project file then you first need to use Tools > Remove Stock Data Stock Status. Then use Tools > Load Stock Data and load signs and scenery objects. If you do not carry out the first step and you have stock objects or signs from FSX then these will get removed when you do the second step. Loading Stock Data first removes any that is already in the project. So just using Load Stock Data in v5 will remove any FSX stock objects and signs and then add back the v5 ones. Using Remove Stock Data Stock Status turns any stock signs or objects retained in the FSX project file into user objects or signs. Sorry if this sounds complicated. If in any doubt do both steps described above in the correct order.

EDIT

Bear in mind from that point on you have two different project files for the same airport that need to be compiled by the correct compiler(s) for that version. I suppose you could do all your work for FSX and then pass any updated project files to the person with v5 to process and test
Thank you so much! I'll make sure to show our P3Dv5 guy this and hopefully we can get it to work.
 
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