Users of ADE 1.71 or later should update to ADE-GP Version 2.2.16. The latest version of ADE includes this version. To update otherwise, download the Latest General Release from http://stuff4fs.com (navigate to User Applications/ADE Ground Polys (ADE-GP)). Unless you are using a very old version of ADE-GP, only the .dll need be updated.
As discussed in excruciating detail in a couple posts below, there is sometime a registration error (i.e., lateral offset) between custom GPs and other airport elements when using Pv4. At this time, the problem seems geographically localized. (There has only been one airport (EDJA) reported where this offset is noticeable.) I have tried numerous methods to eliminate the error - all unsuccessful - using three different geographical conversion libraries. Consequently, I am convinced the underlying issue is an anomaly in Pv4's display engine.
This issue should only be apparent when a GP must closely "mate" with another airport element.
Fortunately, Pv4 still supports the display of FS8-style GPs. And, equally fortunate, use of FS8-style polys eliminates the error. Unfortunately, FSX/P3D materials can't be used with FS8-style polys. If you MUST use FSX/P3D materials, then there appears to be no alternative other than either to accept the offset or tweak the GP positions in ADE to compensate.
To generate FS8-style GPs when using ADE's Pv3 or Pv4 mode, check the "Generate FS8-Style GPs" checkbox on the ADE-GP Compile Parameters dialog.
Should you experience this issue when developing other airports - using 2.2.16 - please report the fact accompanied by your .ad4 file. (Doing so may help in developing a general solution) But, first, please confirm whether or not use of FS8-style GPs eliminates the error.
Don
As discussed in excruciating detail in a couple posts below, there is sometime a registration error (i.e., lateral offset) between custom GPs and other airport elements when using Pv4. At this time, the problem seems geographically localized. (There has only been one airport (EDJA) reported where this offset is noticeable.) I have tried numerous methods to eliminate the error - all unsuccessful - using three different geographical conversion libraries. Consequently, I am convinced the underlying issue is an anomaly in Pv4's display engine.
This issue should only be apparent when a GP must closely "mate" with another airport element.
Fortunately, Pv4 still supports the display of FS8-style GPs. And, equally fortunate, use of FS8-style polys eliminates the error. Unfortunately, FSX/P3D materials can't be used with FS8-style polys. If you MUST use FSX/P3D materials, then there appears to be no alternative other than either to accept the offset or tweak the GP positions in ADE to compensate.
To generate FS8-style GPs when using ADE's Pv3 or Pv4 mode, check the "Generate FS8-Style GPs" checkbox on the ADE-GP Compile Parameters dialog.
Should you experience this issue when developing other airports - using 2.2.16 - please report the fact accompanied by your .ad4 file. (Doing so may help in developing a general solution) But, first, please confirm whether or not use of FS8-style GPs eliminates the error.
Don
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