- Messages
- 5,214
Hi,
Well, here come my comments in double dutch then.
About what Tom said, I already suggested it as a possibility earlier on but I do not know if it really gives the result expected (you guys can type faster than I can).
What I just noticed, putting in another poly on a lower altitude flatten, and changing the layer from 40 to 35, is that, as George said, you get indeed a second mdl (when imported in MCX).
The problem is that the original one incorporates both at the ARP elevation.
I can change the mdl altitude placement of the second one but it is overruled by the first mdl (they have different GUIds but the same name!).
Think I will study this a while longer. It is rather fascinating.
Next come the texturing possibilities like rotating and the arc drawing etc. Just to let you know we are not there yet but making good progress provided Jon and Don keep up with us PITA'S and do not get sick and tired of all the things we want.
PS (so that you know it is me): thank you Don, problem with addon texture solved in 0.0.47. Good luck with the dentist.
Well, here come my comments in double dutch then.
About what Tom said, I already suggested it as a possibility earlier on but I do not know if it really gives the result expected (you guys can type faster than I can).
What I just noticed, putting in another poly on a lower altitude flatten, and changing the layer from 40 to 35, is that, as George said, you get indeed a second mdl (when imported in MCX).
The problem is that the original one incorporates both at the ARP elevation.
I can change the mdl altitude placement of the second one but it is overruled by the first mdl (they have different GUIds but the same name!).
Think I will study this a while longer. It is rather fascinating.
Next come the texturing possibilities like rotating and the arc drawing etc. Just to let you know we are not there yet but making good progress provided Jon and Don keep up with us PITA'S and do not get sick and tired of all the things we want.
PS (so that you know it is me): thank you Don, problem with addon texture solved in 0.0.47. Good luck with the dentist.
Last edited: