• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 ADE2020 Steam

The Steam application path is an ongoing problem since we found that different users have different registry entries and it may relate to whether you installed for current user only or all users. I am working on this but I am beginning to think that the application path is not needed for ADE just config, content and SDK
 
Did you update alpha 13 with the small patch I released? It should fix the problem with the content folder giving up when it finds a space

I'm being slow today:banghead:

Took me a while to figure out to use the alpha 13 patch on alpha 12, as I found no exe file in the full alpha 13. ADE now found all the Steam paths. I opened Gardermoen, put in an apron to test that it saved, the Built the project. Moved the files to Community, started FS and found the airport there. Also my custom AI traffic made with AIFP20 seems to work, confirming the approaches are intact. Danke Sehr!
 
All this done in 24 hrs plus I manually added Services as my last step in the FS Editor. In ADE I corrected aprons, runways, added excludes plus made a flatten. Take note my flatten don't need to be perfect. It seems as long as I make a crude flatten, I end up with the default flatten (including removing trees). I also added all my Gmax models, converted to glTF.

Thanks Jon - As I see it ADE is already powerful :)


gm02.jpg
 
Jon -

Since we're at it in my Steam thread. I still can't open my old FSX ade4 files or bgl's. Just asking as ADE still crashes while trying to do this.
 
I think there may be fixes for this in the next alpha
 
Thanks, and there is no haste, so much to learn meanwhile when working on my ENGM project, which was originally created with SDE. I have recently overloaded my project with more than 60 custom models (ok 45 of them are lightmasts), and those done and lighted with McX. With ADEAlpha 13 and McX, for me, scenery design is already more powerful and easier than ever before.

gm_night.jpg
 
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