• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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AeroFly FS2 support in ModelConverterX

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121
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us-california
@Sylvain,
MCX exporting to AFS2 is to be used for standalone objects like aircraft, buildings, towers, buildings, etc.. and not for runway/airport systems. AFS2 requires a more complicated system of meshes, objects, decal textures and such and also using a 3D modeler like 3DStudioMax or AC3D. Take a look at the FS2 wiki about airport modeling.

Dave W.
 
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121
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us-california
@arno,
When you export an object in AC (AC3D) format, could you please change the texture filename extension to BMP versus DDS.

Thanks
Dave W.
 
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3
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belgium
@Sylvain,
MCX exporting to AFS2 is to be used for standalone objects like aircraft, buildings, towers, buildings, etc.. and not for runway/airport systems. AFS2 requires a more complicated system of meshes, objects, decal textures and such and also using a 3D modeler like 3DStudioMax or AC3D. Take a look at the FS2 wiki about airport modeling.

Dave W.

Hi Dave,

I'm slowly getting there. Still a lot of work but I think it's possible with Sketchup. Too soon to give details though.

rwy.jpg
 

arno

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@Sylvain,
MCX exporting to AFS2 is to be used for standalone objects like aircraft, buildings, towers, buildings, etc.. and not for runway/airport systems. AFS2 requires a more complicated system of meshes, objects, decal textures and such and also using a 3D modeler like 3DStudioMax or AC3D. Take a look at the FS2 wiki about airport modeling.

I plan to support that in the future, but I first need to study how it works.
 

arno

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Staff member
FSDevConf team
Resource contributor
Messages
32,883
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@arno,
When you export an object in AC (AC3D) format, could you please change the texture filename extension to BMP versus DDS.

Does AC3D only support BMP textures then? In principle the material editor can be used to convert between formats and the exporter just exports what the user has specified.
 
Messages
121
Country
us-california
Arno,
I was wrong - AC3D does support DDS textures (they have to be "flipped" though from FSX/P3D standard - I think - when using your AC export) so no need to change anything - although if I export to AC format and try to load it without generating BMPs, the model looks wrong.
No hurry, but let me know when you get a chance to test the CH53 for back-faced polygons (they look fine in MCX but get rearranged upon export and become "transparent")).

Thanks as always

Dave
 
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