• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Aerofly Latest News Blog

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Originally posted by Drhotwing1 (Ipacs)

Posted Wednesday at 09:49 AM

Greetings Flight Simmers,

After taking a small breath of fresh air the team has been back to work preparing the next update that will not only improve upon some recently released functions but also added a few more improvements. And of course fixed some stuff as well. Here’s a list of what you will see in the upcoming update today:

* Changed autopilot improved LOC tracking, now uses a calculated lateral offset, not deflection angle

* Changed autopilot / flight director LOC stays engaged when autopilot disconnects

* Changed Fly by wire implemented C* law, modified flight phase transitions, pitch trim reset after touch down now smoother, nz load protection.

* Changed FBW bank protection, how the aircraft rolls back to 33deg when stick released, softer pitch attitude stop, over speed protection now targets VMO + 15kts when stick full down, VMO when released.

* Changed FBW angle of attack protection now internally also controls only angle of attack, aileron compensates asymmetries better

* Changed wheel simulation: improved ground handling, idle taxiing and improved brake control. Q400 one engine taxiing now possible.

* Added parking brake

* Added deformable wheel animation

* Added thrust lever sealing lip animations for Q400 and F18, more to come

* Fixed A320 fixed auto-brake now disables 5 seconds after lift off, correct ECAM page displayed after lift off during gear retraction, PFD now displays correct ground phase

* Changed ASG29 improved flight model: more realistic behavior to flap, added pitch trim synchronization on AP disconnect button (force trim), reduced drag from landing gear, fine tuned glide performance for current weight (no water)

* Changed pressure settings in airliners are not automatically set to either STD or QNH when initialized in air or ground.

* Fixed B737 localizer now displays correctly

* Changed B747 flight physics to be less sensitive to throttle, better flare dynamics

* Changed B747 updated cockpit 3D model with new textures, newly modeled switches and buttons

* Fixed B747 some bugs in VNAV, placing the 747 near the route should now correctly resume VNAV PATH

* Added F18 high and low sensitivity nose wheel steering, toggled per AP disconnect (same button in real world)

* Changed Q400 decreased nose gear steering speed to be more realistic, decreased drag on approach, more realistic cruise drag

* Changed Q400 increased full flap pitch attitude, decreased pitch attitude for others

* Fixed Q400 a bug in the REDUCED NP LANDING, a bug in the pitch trim runaway detection, is now sensitive to autopilot pitch trim changes

* Fixed Q400 master caution and master warning, now re triggers when a new warning comes up

* Fixed Q400 a bug in the formatted ILS view

* Changed Q400 increased stall trigger margin for full flaps

* Changed Q400 right side MFD to display system pages per default

We have also added support for FSWidgets ( http://fswidgets.com/shop/index.php) which can now be enabled from within the settings menu.

As always, we wish to thank you for your support and sometimes patience while we aim to deliver you a realistic and professional flight simulator.
 
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Originally posted by Drhotwing1 (IPACS)



We know...It's been quiet around development for a few days. We also know that you deserve to know what's going on behind the scenes while Aerofly FS2 is being made. So, I wanted to let you know that no one on the team is sleeping or letting up on the development process.

In fact, there are a couple of nice features being worked on, one of those features is a logbook to keep track of your flights and time. It's still too early to give you more information at this time but, like all other features, a lot of care and dedication is going into it.

There will also be more fixes and additional functions added to the core of the aircraft systems coming your way soon as well.

On another front, we would like to give you a small progress update on our ' user tools'. First there was the geoconvert tool, then some improvements to the tool to make it more user friendly, now let me introduce you to a new word in the flight simulator development community (strongly investigated by Karl-Heinz (Rodeo) ), that word is cultivation. This new word has a lot of wonderful meanings, it means a potential new way to offer wide-spread precise autogen without having to use 3rd party tools or major coding. It's also a way to add a really nice layer of night lighting without having to add night specific imagery. We have been testing this new possible game changer, and Rodeo has taken this to a whole new level, and has created some test beds to move this forward. Here's a brief look at this:


To add more to the mix, further improvements will be made to the geoconvert tool, better airport development tools will be provided, and a complete reference model library will be available to anyone wishing to try their hand at making an airport.



So, please stay with us. this is a small team creating big things.
 
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Geoconvert Tool Update Released!


Greetings fellow flight simmers,

as promised a new update to the geoconvert tool has been posted.

This update addresses some memory and processing issues that have caused the tool to crash when larger sceneries were run. The new update has resolved this issue.


Also, a couple of new config options have been added;

1) You can now manually specify a source image folder. Here's an example: <[string] [folder_source_files][./input_aerial_images_hawaii/]>

2) You can selectively enable/disable the creation of files that require a mask. As mask images are sometimes problematic, for performance and border issues, you can disable them using this flag: <[bool] [write_images_with_mask][true]>

As always, please stay with us while we continue to update Aerofly FS2 and the tools used to develop great stuff.

The geoconvert tool as well as the SDK will continue to receive attention until it's the best that it possibly can be. Please continue to note any bugs or issues that you see as it helps us a great deal.
 
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AC3D Airport Design Workshop Released!


For those creative minds out there that are interested in creating your own airport using AC3D a complete package has been published to our downloads section.


In this 373MB download you will find further instructions and all of the files needed to build an airport using the 3D modeling program AC3D. This package includes AC3D design files, cultivation files for adding night lighting, buildings and houses, and even vegetation, scenery files for a complete airport, and the much anticipated xref library files for adding buildings and static aircraft to your scenery without even knowing how to model. Tutorials are also included to give you a better understanding of the entire process.

Karl-Heinz (Rodeo) spent a lot of time working on this package so be sure to thank him.


Happy building !


index.php
 
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Originally posted by Drhotwing1 (Ipacs)

Aerofly FS2 Flight Simulator Aims To Move Out Of Early Access



Greetings fellow flight simmers,

We are pleased to announce that within the next few weeks Aerofly FS2 Flight Simulator will be moving out of Steam Early Access.

The strength of any structure begins with a strong foundation, and that’s exactly what we have now. Our focus has been to make a strong core to build upon and we feel that has been achieved.

With the official release of Aerofly FS2 we can now focus on features and functionality knowing that a stable core is there.



This does not mean that updates will stop, nor does it mean that development will slow down; In fact development is going stronger than ever.

Will an innovative ATC engine be released? YES

Will new features be released such as a logbook and improved VR motion control ‘VR Hands’ to name a few? YES

Will additional aircraft be released? YES

Will additional regions be released? YES

Will our partnership with ORBX and other future 3rd party development companies continue? YES

Moving out of Early Access is an important step in the evolution of Aerofly and we are proud of this achievement.



To add even more exciting news, IPACS plans on releasing a boxed DVD version of Aerofly FS2 and we will also break down the walls and expand our sales points beyond the Steam Store in the near future.

We want to thank all of you for your support as we wouldn’t have gotten this far without your valuable input throughout this process. We are very much aware that we have a ways to go here but with your continued support and our teams passion and determination Aerofly will become a force to be reckoned with. It only gets better from here!

On behalf of Torsten, Marc, Jan, Michael, Andreas, Dietmar, Karl-Heinz, and myself (Jeff), THANK YOU!
 
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Originally posted by Drhotwing1 (Ipacs)

Greetings Flight Simmers,


as promised we have released an update to Aerofly FS 2. With this update we get closer to our official release out of Early Access.

This update has a lot of changes under the hood to make Aerofly more stable, but it's also packed with many improvements and fixes to the the aircraft systems. Please visit our official change log for a complete list of items HERE


As we continue to test this build we ask the Aerofly FS 2 community to do so as well. We look forward to your hearing from you. Please keep in mind that our goal with this build is to provide a solid foundation for future growth, so we ask you to comment solely on what the build has already and not what you want to see added. We will continue to update Aerofly FS 2 with more features once this milestone is complete.


We have already come a long way and with our continued passion and determination, and your support, we will build upon this solid foundation to provide our community with the ultimate flying experience. So fasten your seat belts and enjoy the flight. Aerofly will only get better from here. Leaving Early Access isn't the end for Aerofly, it's only the beginning!


Happy Flying!


 
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