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AI aircraft stuck at push-back

GHD

Messages
12,244
Country
england
Can anyone suggest why an AI aircraft should stick at push-back? It doesn't disappear, it just sits in the push-back state for ever :eek:

I have tried it at various airfields, all with the same result.

The aircraft in question is "AI VnW ALPHA A-3 Skywarrior" from http://vietnamwar.project.free.fr/
 
Hi Folks

George -
Don't know the answer,
but the following may give a clue.

In case you haven't done so already,
find the ATC tower and ground frequencies,
tune both your radios into each,
set both radios to active, sit and listen.

Give that it happens at multiple locations,
I'd also check whether the aircraft.cfg's front wheel turning-angle
is not set as overly restrictive, (its total angle, not x port and x stbd).

HTH
ATB
Paul
 
Could it be that the fact there are three skywarrior mdls and the aircraft cfg points to the A-3B instead of the A-3B_AI, lead to this behavior?
 
The file can be downloaded from Avsim. Use the extended search for filename vnw_ai.zip

Paul,

The steering angle is 42.54 :eek:

I have listened for an hour, and nothing happens, it sits at the push-back state.

Roby,

Yes, it is calling for the flyable model, but surely this will only affect the dislay.
 
Last edited:
Hi Folks

George -
re:ATC
Did it give permission ?

re:Aircraft.cfg
Quick test which might work
would be to move all the [fltsim.#] sections
to the bottom of the file.

If the aircraft no longer appears at all
then inspect the aircraft.cfg in a file editor
for inappropriate characters.

Also check for inappropriate values,
or commas instead of fullstops.

HTH
ATB
Paul
 
Last edited:
Hi,

Figured it out.
Problem is in the aircraft.cfg contact points section.
If you leave out the fourth wheel and the scrape points, your aircraft will start pushing back and continue on.
I still have to check if the scrape points really matter and because, when leaving out the fourth wheel (to the rear) the aircraft does not roll nicely, it will need some changes to the position of the other wheels.
 
Hi Folks

Roby -
Good catch. :D

Knew this issue sounded familiar, :o
having years ago
added twin front wheels to an AI AS332, (as per IRL).

ATB
Paul
 
Problem is in the aircraft.cfg contact points section.
If you leave out the fourth wheel and the scrape points, your aircraft will start pushing back and continue on.

Great, works perfectly :D

leaving out the fourth wheel (to the rear) the aircraft does not roll nicely, it will need some changes to the position of the other wheels.

Hmm, it rolls perfectly, it needs only for the wheels to be lowered by a few centimetres.
 
Tks, was nice to do. Just like making a puzzle or play cluedo.
Well, mine did not taxi nicely maybe because I changed the mdl?
Anyway, when making the folling corrections to the contact points, it does:

point.0 = 1, 15.40, 0.00, -8.10, 1574.80, 0.00, 1.25, 42.54, 0.50, 2.50, 0.70, 6.00, 6.00, 0.00, 0.00, 0.00
point.1 = 1, -2.10, -5.20, -6.80, 1875.17, 1.00, 1.70, 0.00, 0.30, 2.50, 0.69, 5.00, 5.00, 2.00, 0.00, 0.00
point.2 = 1, -2.10, 5.20, -6.80, 1875.17, 2.00, 1.70, 0.00, 0.30, 2.50, 0.69, 5.00, 5.00, 3.00, 0.00, 0.00
//point.3 = 1, -18.90, 0.00, -3.70, 1574.80, 0.00, 0.10, 180.00, 0.10, 2.50, 1.00, 6.00, 0.00, 6.00, 0.00, 0.00

//point.4 = 2, -13.10, -35.90, 1.80, 1574.80, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 5.00, 0.00, 0.00
//point.5 = 2, -13.10, 35.90, 1.80, 1574.80, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 6.00, 0.00, 0.00
//point.6 = 2, 38.10, 0.00, 0.40, 1574.80, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 4.00, 0.00, 0.00
//point.7 = 2, -30.10, 0.00, 0.20, 1574.80, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 4.00, 0.00, 0.00
 
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