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I made an airport that uses both civilian and military aircraft.
Q 1. There are many parking spaces of the same size. Some are labled ramp_ga_small, others are marked ramp_military_combat. Civilian planes are marked(in their cfg.) to park in ramp_ga_small. Military planes are marked to park in ramp_military_combat. Just as often as not, why do these two different types of planes spawn in each others parking spots?
Q B. I downloaded a freeware plane made with the FSX SDK. I want to use it for AI. I know that not all planes are good AI candidates. Most of the textures are 2048x2048. When I have three or four of these planes at the airport,even with all textures reduced to 512x512, my frames tank to below 10. When I sub a default plane, things are fine. Is there something in the mdl. or air. files that causes this, and is there a way to change it?
Bob
Q 1. There are many parking spaces of the same size. Some are labled ramp_ga_small, others are marked ramp_military_combat. Civilian planes are marked(in their cfg.) to park in ramp_ga_small. Military planes are marked to park in ramp_military_combat. Just as often as not, why do these two different types of planes spawn in each others parking spots?
Q B. I downloaded a freeware plane made with the FSX SDK. I want to use it for AI. I know that not all planes are good AI candidates. Most of the textures are 2048x2048. When I have three or four of these planes at the airport,even with all textures reduced to 512x512, my frames tank to below 10. When I sub a default plane, things are fine. Is there something in the mdl. or air. files that causes this, and is there a way to change it?
Bob