• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

AIFPC – AI Flight Plan Compiler/Decompiler for FS9 and FSX RC1

Where can I find this program, AIFPC? I have looked all over FSDeveloper and on your site for it.
Thanks
Joe W.
 
Peter,

I am curious. Before you posted AIFPC.zip in Post #57, where could AIFPC have been obtained? :)

RB
 
Hi Peter,
It might be a good idea for us old duffers to go back to your first post in the thread and point out that it can be found "somewhere down near the end of the thread", as you are reloading it down there each time you change it. Would have saved me many minutes of fruitless searching through the development area:D
 
Hi Peter,
It might be a good idea for us old duffers to go back to your first post in the thread and point out that it can be found "somewhere down near the end of the thread", as you are reloading it down there each time you change it. Would have saved me many minutes of fruitless searching through the development area:D

Or put the download in te first post :)

But i need to do some documentation and then i think i wil release it on AVSIM.
 
what does it mean when i get this error?

error compiling aircraft file. aircraft030528.txt is not an aircraft file?

im a noob at this new tool.

thanks for the help!
 
Hello,
in my opinion the name of the file must be Aircraft 030528.txt
There must be a space or _ between Aircraft and the "rest" of the name.
Hope it helps.
 
Hi Peter,

I sent you an email last week regarding some problems with memory errors using traffic bgls compiled with AIFPC.

I sent the same files over to DanHK who is also using FSX. He compiled the bgl from the text files which I sent to him and emailed me back the traffic bgl. this one works perfectly. There is no difference in file size of the two compiled bgl.

I'm pretty sure Dan, is running Windows XP, but haven't been able to confirm as he seems to be away. I'm on Vista x64. I've just created a virtual PC and loaded XP onto it. I'll test AIFPC on there and report back.
 
It is indeed the x64 problem. As Dan pointed out you have to specify the processor type at compile time, so that seems to be the trouble. Never mind though, I have my XP Virtual PC which has been merily comipling traffic all afternoon.

Thanks for a great tool!:D
 
I cannot seem to get the aircraft to show up in FSX using the AIFPC compiler. I have experience using TTOOLS, and never had a problem, so I can't figure out what I am doing wrong.

I am using AIFPC version 1.2007.6.18. I am running FSX in Vista Home. Right now, the only AI traffic I have is all from World of AI. When I use the WOAI installer, I install into the "target" FSX, and it works fine. So I have several WOAI bgl files in my scenery file that work.

Now, when I try and compile an FS9 flightplan into an FSX bgl file using AIFPC, and place it in the FSX world/scenery file, it does not show up in the sim. Should the compile target in AIFPC be FSX? FS9? I have the boxes checked "convert fs9 airports to FSX" and "renumber fs9 days to FSX days". I have tried both ways. The flightplans I am trying is for ExpressJet. I copied the aircraft title line and placed it in the aircraft text file like this

// ExpressJet Airlines
AC#6177,200,"EvolveAI ERJ-145XR ExpressJet Airlines"

This is the exact title of the aircraft itself. Then I compile the flightplans (tried both for FSX and FS9). Both compile just fine. I have tried putting each bgl file into the sim, but the aircraft are a no show. I have plenty of AFCAD parking at the test airport KONT, which is their hub. The parking spot radius is fine, and BTA is the parking code in the aircraft config and in the AFCAD.

Any idea what I am doing wrong? Since I am using these plans in conjunction with WOAI plans, should the target be an FSX.bgl since I am flying in FSX?

Thanks
Brian S.
 
Hi Brian

You have given the answer to your problems in your own post. You have WOAI aircraft showing up, but clearly you don't realise that WOAI use ttools FS9 type traffic files, not native FSX traffic files. So your WOAI traffic files are over-riding your AIFPC converted files which are not showing. The way forward is either stop using AIFPC, or convert the WOAI traffic files using AIFPC to FSX standard.

FSX will only show one type of traffic file at any one airport, so if you have an FS9 traffic file active then no FSX type traffic will appear.
 
Graham is right. You cannot mix FS9 and FSX type BGL files.

But yo can easily convert all your WOAI files into FSX. If you do not let AIFPC add an FSX to the file name, the WOAI installer still can delete the file if you are delete an airline.

Only be sure to recompile new WOAI bgl files when u install new or updated packages.

We are busy to look to produce native FSX files for the WOAI packages, and there will be an update feature for already installed BGL files.
 
Graham is right. You cannot mix FS9 and FSX type BGL files.

We are busy to look to produce native FSX files for the WOAI packages, and there will be an update feature for already installed BGL files.
Hi Peter,

Eagerly awaited! That will save me a lot of converting work!
AIFPC is manna from heaven!

Regards

Colin
 
I just migrated from FS2004 to FSX and just got to know about this program. Where to I place the BGL output file after compiling to FSX format?

Does this totally replace the existing FSX traffic or does it adds to the default FSX traffic?

If the file replaces the entire default traffic then how do I add to the existing traffic instead replacing it with the compiled version.

Many thanks

Shri
 
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