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Hi,
I am currently trying (for the first time) to convert an FS9 model to FSX. After getting most animations converted using MCX Dev, I am still having issues with two
animations:
1) The nose gear. The wheel is locked at a 45 degree angle. I have tried c_wheel, but it doesn't work
2) The ailerons both deflect upwards on both wings in one direction of the yoke and downwards together on both wings in the other direction. I had initially used l_aileron_pct and r_aileron_pct, but have also tried a custom setting I found during a discussion
http://www.fsdeveloper.com/forum/threads/simple-animation-the-hard-way.434016/#post-710731
Where I used for the left wing:
<PartInfo>
<Name>ailerons_anim_l</Name>
<AnimLength>110</AnimLength>
<Animation>
<Parameter>
<Code>
(A:AILERON POSITION,percent) +0.5 * 50 -
</Code>
</Parameter>
</Animation>
</PartInfo>
and for the right wing
<PartInfo>
<Name>ailerons_anim_r</Name>
<AnimLength>110</AnimLength>
<Animation>
<Parameter>
<Code>
(A:AILERON POSITION,percent) -0.5 * 50 +
</Code>
</Parameter>
</Animation>
</PartInfo>
I was under the impression by changing the sign of the scale I would produce opposite effects in the animation, but I have had no luck
Does anyone have any ideas how to fix this and the problem I mention for Q1?
Thanks for help!
I am currently trying (for the first time) to convert an FS9 model to FSX. After getting most animations converted using MCX Dev, I am still having issues with two
animations:
1) The nose gear. The wheel is locked at a 45 degree angle. I have tried c_wheel, but it doesn't work
2) The ailerons both deflect upwards on both wings in one direction of the yoke and downwards together on both wings in the other direction. I had initially used l_aileron_pct and r_aileron_pct, but have also tried a custom setting I found during a discussion
http://www.fsdeveloper.com/forum/threads/simple-animation-the-hard-way.434016/#post-710731
Where I used for the left wing:
<PartInfo>
<Name>ailerons_anim_l</Name>
<AnimLength>110</AnimLength>
<Animation>
<Parameter>
<Code>
(A:AILERON POSITION,percent) +0.5 * 50 -
</Code>
</Parameter>
</Animation>
</PartInfo>
and for the right wing
<PartInfo>
<Name>ailerons_anim_r</Name>
<AnimLength>110</AnimLength>
<Animation>
<Parameter>
<Code>
(A:AILERON POSITION,percent) -0.5 * 50 +
</Code>
</Parameter>
</Animation>
</PartInfo>
I was under the impression by changing the sign of the scale I would produce opposite effects in the animation, but I have had no luck
Does anyone have any ideas how to fix this and the problem I mention for Q1?
Thanks for help!