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FSXA Airbus A350 XWB

F747fly

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So I'm begining work on the -900

Exterior model (WIP):

a350%20XWB%20v2.blend10_zpsqzbuxg1w.png

a350%20XWB%20v2.blend.%207png_zpsrx5rci35.png

a350%20XWB%20v2.blend%209_zpsdm1ow4b0.png

a350%20XWB%20v2.blend12_zpsmbky4gog.png

a350%20XWB%20v2.blend.13png_zpshwjrh6jw.png

a350%20XWB%20v2.blend11_zpsvymxeh55.png
a350%20XWB%20v2.blend6_zpsp6wbujkq.png

a350%20XWB%20v2.blend%205_zpsxntxyu4g.png

I know, not verry proffesional....



Some questions I've been asked (Or I think are expectable):

Will this feauture the -800 and -1000 aswell?

As for now the -900 will be the only model, however there is a chance I'll make the others through time... Once those variant are actually flying obviously...

Do you have acces to cockpit to make pictures?

No... and as long as I don't this will be my guide.

Will this feauture a VC?

It most likely will... although I haven't started work on that yet....

What program do you model in?

Blender 3d....
 
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Dutcheeseblend

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Switch on Backface Culling in your N panel, tab Shading. Your right wing seems to be mirrored (by Ctrl M) from the left one, which will also result in inverting normals. This is visible because the shading of the left wing (and nose wheel doors) is weird and unnatural. Don't use the Ctrl M, but the mirror modifier instead. I always make my models in mirror modifier, until I did every symmetrical part, and then and only then I apply the modifiers, giving the file another name (so essentially creating a new file) where I put a remark like "am", which is for "applied modifiers". Makes things a lot easier and safer.

Keep it going, looks nice so far!
 

F747fly

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@Dutcheeseblend thanks I'll fix the mirroring ASAP. ;)

@dave hoeffgen they actually aren't that detailed... I just curved them from my own impression of a Trent XWB (since the blueprint doesn't have the fan blades on it) Glad you liked it though! :)
 
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F747fly

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Héhé, long Waited :)
will it be Freeware or Payware?

As for now undecided... kinda depends on the final quality... I don't know what people think at this stage about the quality....
 
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Hmm, the mesh around the windows looks a bit off, or is it just Blender that makes it look like that?
 
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Very nice model work! Looking good. I'll bet those front windows were very difficult to get done.
 

F747fly

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@Roel I might need to move around some vertexes a bit there yes...

@lionheart thanks! Well the rounding was a bit difficult but other then that no real hiccup... However I guess it wasn't more difficult then normal windows...
 
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F747fly

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So the front gear is nearing completion... don't know if it is detailed enough (opinions?)

landing%20gear%202_zpshwerysjk.png


LANDING%20GEAR_zpsccixsoeg.png



Also with the help of Dutcheeseblend (thank you!) I maniged to get that weird shadow out of the wings...

better_zps46plwgcj.png


EDIT:

Final parts of the front gear:

gear_zpsphqoxinc.png
 
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dave hoeffgen

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The wheels are kind of high poly. :eek:
You can create a lowpoly copy and bake the normals.
Great work so far.
 

Dutcheeseblend

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Great to see more progress!

There's a funny contradiction on your Nose Landing Gear Unit: the tire is too hi-poly and the strut has almost no detail. Try to find out where that undercarriage is being made ;) You now have a rigid strut, with a rigid torsion link.

;)
 

F747fly

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Great to see more progress!

There's a funny contradiction on your Nose Landing Gear Unit: the tire is too hi-poly and the strut has almost no detail. Try to find out where that undercarriage is being made ;) You now have a rigid strut, with a rigid torsion link.

;)

So do you then recommend making a low-poly gear unit or a high-poly, because currently I'm placing the brakes in...
 

Dutcheeseblend

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Mid-poly.

See the number of selected vertices, it's only 32 but round enough. For the strut loop vertex count, I wouldn't go over 24 vertices. The smaller the diameter, the less number of verts you'd use. But let every detail be there. Might seem to be a contradiction, but it isn't.

t5gear.PNG


For the nose gear strut: make a cylinder with MAX 24 verts, you might consider 18 or 12. A cylinder should have only one segment, keep that in mind!
Now, add every flange that is thick enough (and has a relatively big diameter compared to the strut's). Also, add every component that's on the strut.
 

F747fly

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Thanks for the tip! Starting work on some more details on nose gear...
 
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