Problem description:
I am thinking about a solution, how to initiate the movement of any sand or ice, or,..., particle that is laying on any apron, taxiway, or runway with the scenery design development construction tools.
There are effects that are bound to (e.g. payware) aircraft that would at least do some "particle storm", but only for the given aircraft.
They will e.g. not sweep away for any given sand, ice, ...., from any apron, runway, taxipath,.....
Solution design:
- get the aircraft position and viewport (interior and exterior)
- get the aircraft "power" data: engine, nacelle, higth, speed, etc, nearly everything from xxx.cfg and xxx.air with their current data
- get the underlying scenery definitions
- get the specific "groundpoly" data that has to be moved
- develop or retrieve some mathematics concerning particular definitions and movements
Implementatation approach:
- cpmpletely open
- may be as a very first step a landclasss with dynamic objects and FSUIPC Support
As You see: It is just a very first idea.
Do you think it worthwhile to put any effort in it or even would like to join a group that just would start to think about it? Would You think it to be realizable at all?
Any comments are welcome.
I am thinking about a solution, how to initiate the movement of any sand or ice, or,..., particle that is laying on any apron, taxiway, or runway with the scenery design development construction tools.
There are effects that are bound to (e.g. payware) aircraft that would at least do some "particle storm", but only for the given aircraft.
They will e.g. not sweep away for any given sand, ice, ...., from any apron, runway, taxipath,.....
Solution design:
- get the aircraft position and viewport (interior and exterior)
- get the aircraft "power" data: engine, nacelle, higth, speed, etc, nearly everything from xxx.cfg and xxx.air with their current data
- get the underlying scenery definitions
- get the specific "groundpoly" data that has to be moved
- develop or retrieve some mathematics concerning particular definitions and movements
Implementatation approach:
- cpmpletely open
- may be as a very first step a landclasss with dynamic objects and FSUIPC Support
As You see: It is just a very first idea.
Do you think it worthwhile to put any effort in it or even would like to join a group that just would start to think about it? Would You think it to be realizable at all?
Any comments are welcome.