Ronald
Resource contributor
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Having completing Krispy1001's wonderful B2FSX tutorial series (thanks again Krispy1001) I'm now busy preparing and gathering relevant fact (like blueprints, aerodynamic data, background info) to build my very first FSX aircraft model - the F16 - in Blender:
After reading the FSX-SDK's article about:
- New Aircraft Procedures:
-> "Getting Started on a New Aircraft"
--> "Aircraft Center Point" (on the DC3 Example)
---> The green box in the image below is the aircraft’s center point.
A - I'm wondering what that "Aircraft center point" model exactly is:
Is it just a geometrical modeling axis-origin point (X:0,Y:0, Z:0) of my 3D aircraft shape?
.. which can essentially be put anywhere inside / outside my model?
Does this point also need to be located on the exact Center Of Gravity of my aircraft model?
.. in order to have an correct mathematical effect on the aerodynamics of the model?
After reading the FSX-SDK's article about:
- New Aircraft Procedures:
-> "Getting Started on a New Aircraft"
--> "Aircraft Center Point" (on the DC3 Example)
---> The green box in the image below is the aircraft’s center point.
A - I'm wondering what that "Aircraft center point" model exactly is:
Is it just a geometrical modeling axis-origin point (X:0,Y:0, Z:0) of my 3D aircraft shape?
.. which can essentially be put anywhere inside / outside my model?
Does this point also need to be located on the exact Center Of Gravity of my aircraft model?
.. in order to have an correct mathematical effect on the aerodynamics of the model?