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Airfield altitude

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unitedkingdom
I am having occasionally when I place a runway it's either elevated or depressed and I can't work out why.I have tried with and without a terraform poly. It doesn't do it everytime tho. Neil
 

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I did the same thing. Most likely you are accidentally selecting the vertical arrow and pushing the runway down.
If you go to the inspector for the project, select "View/gizmo" you can manually set the height of the runway.
 
I tried lifting up one of the sitting pilots using the altitude but it doesn't seem to lift, does yours?
 
Sitting Pilots?

The up arrow only works if you turn off snap to ground. And I'm sure it works for all objects. It should.
(There is no "snap to ground" for a runway sadly... don't know why not, I want the runway to drape over the ground in many/most situations)
 
Once it's started to move up or down I can rarely get it right again.

I make a note of all of the details, delete the runway, create a new one without touching the terraform arrow and reenter all the details. It usually snaps to ground level with no trouble at all and I don't touch it again.
 
George asked me about this the other day, I don’t remember setting it. It seems to sit nicely on the ground. At East Fortune for example, the undulations are pretty accurate to real life.
 
Is there any way to get lat long visible on screen?
George asked me about this the other day, I don’t remember setting it. It seems to sit nicely on the ground. At East Fortune for example, the undulations are pretty accurate to real life.
that's just it it doesn't do it every time. As flying's cool said you can set the altitude in Gizmo andit worked for me by typing in the altitude. I have also managed to lift 2 people off the ground and sit them at the picnic table! Progress!
 
Is there any way to get lat long visible on screen?

that's just it it doesn't do it every time. As flying's cool said you can set the altitude in Gizmo andit worked for me by typing in the altitude. I have also managed to lift 2 people off the ground and sit them at the picnic table! Progress!
Did you get the models Neil?
 
Yes but in say the Church medium folder the only files inthe folder are- nb-church-medium.bin, nb-church-medium.gltf and nb-church-medium.xml and I have no idea where the common texture is. I placed the folders in the Community folder but nothing is visible in developer. Thanks Neil
 
Yes but in say the Church medium folder the only files inthe folder are- nb-church-medium.bin, nb-church-medium.gltf and nb-church-medium.xml and I have no idea where the common texture is. I placed the folders in the Community folder but nothing is visible in developer. Thanks Neil
I haven’t placed them anywhere Neil, just converted them. All of the texture for all of the models are in the textures folder. If you want them placed somewhere let me know. If you want to do it yourself, if you place all of the folders in the zip file ModelLib folder in your project, then "build" them. This will add them to the list of objects in scenery. (You will need to restart the sim after this). Then if you go back into your project, in the scenery objects list, filter it by typing nb- in the filter and you will see the objects and you can place them where you like (remembering to save the scenery and build again).
 
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